f1c7ed639d
This also makes a bit of sense of the default options for various paths that previously were implicitly relative to ?user or ?data but never explicitly specified in options. Originally committed to SVN as r3130.
142 lines
4.4 KiB
C++
142 lines
4.4 KiB
C++
// Copyright (c) 2007, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:zeratul@cellosoft.com
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//
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///////////
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// Headers
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#include "config.h"
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#include <wx/stdpaths.h>
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#include <wx/filename.h>
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#include "standard_paths.h"
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////////////////
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// Get instance
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StandardPaths &StandardPaths::GetInstance() {
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static StandardPaths instance;
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return instance;
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}
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///////////////
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// Constructor
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StandardPaths::StandardPaths() {
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wxStandardPathsBase &paths = wxStandardPaths::Get();
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#if defined(__UNIX__) && !defined(__APPLE__)
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// Relocation support, this is required to set the prefix to all
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// wx StandardPaths.
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static_cast<wxStandardPaths&>(paths).SetInstallPrefix(wxT(INSTALL_PREFIX));
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#endif
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// Get paths
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#ifdef __WINDOWS__
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wxString dataDir = paths.GetDataDir();
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wxString userDir = paths.GetUserDataDir();
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#elif defined(__APPLE__)
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wxString dataDir = paths.GetDataDir();
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wxString userDir = paths.GetUserDataDir() + _T("-") + _T(AEGISUB_VERSION_DATA);
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#else
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wxString dataDir = paths.GetDataDir() + _T("/") + _T(AEGISUB_VERSION_DATA);
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wxString userDir = paths.GetUserDataDir() + _T("-") + _T(AEGISUB_VERSION_DATA);
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#endif
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wxString tempDir = paths.GetTempDir();
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// Set paths
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DoSetPathValue(_T("?data"),dataDir);
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DoSetPathValue(_T("?user"),userDir);
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DoSetPathValue(_T("?temp"),tempDir);
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// Create paths if they don't exist
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wxFileName folder(userDir + _T("/"));
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if (!folder.DirExists()) folder.Mkdir(0777,wxPATH_MKDIR_FULL);
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}
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///////////////
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// Decode path
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wxString StandardPaths::DoDecodePath(wxString path) {
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// Decode
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if (path[0] == _T('?')) {
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// Split ?part from rest
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path.Replace(_T("\\"),_T("/"));
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int pos = path.Find(_T("/"));
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wxString path1,path2;
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if (pos == wxNOT_FOUND) path1 = path;
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else {
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path1 = path.Left(pos);
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path2 = path.Mid(pos+1);
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}
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// Replace ?part if valid
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std::map<wxString,wxString>::iterator iter = paths.find(path1);
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if (iter == paths.end()) return path;
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wxString final = iter->second + _T("/") + path2;
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final.Replace(_T("//"),_T("/"));
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#ifdef WIN32
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final.Replace(_T("/"),_T("\\"));
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#endif
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return final;
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}
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// Nothing to decode
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else return path;
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}
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///////////////
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// Encode path
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wxString StandardPaths::DoEncodePath(const wxString &path) {
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// TODO
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return path;
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}
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/////////////////////////
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// Set value of a ? path
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void StandardPaths::DoSetPathValue(const wxString &path, const wxString &value) {
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paths[path] = value;
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}
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///////////////////////////////////////////////////////////////////////////
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// Decode a path that for legacy reasons might be relative to another path
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wxString StandardPaths::DecodePathMaybeRelative(const wxString &path, const wxString &relativeTo) {
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wxFileName res(DecodePath(path));
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if (res.IsRelative())
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res.Assign(DecodePath(relativeTo + _T("/") + path));
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return res.GetFullPath();
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}
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