f402c2cf82
Originally committed to SVN as r1414.
648 lines
No EOL
30 KiB
TeX
648 lines
No EOL
30 KiB
TeX
\documentclass{spec}
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\usepackage[pdftex]{graphicx}
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\newcommand{\syntax}[1]{
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\subsubsection*{Syntax}
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\begin{tabbing}
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\hspace{2cm}\=\\[-16pt]
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#1
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\end{tabbing}
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}
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\newcommand{\secspec}[1]{Section:\>\texttt{#1}}
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\newcommand{\secspecs}[2]{Sections:\>\texttt{#1}, \texttt{#2}}
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\newcommand{\HRule}{\rule{\linewidth}{0.5mm}}
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\begin{document}
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\title{AS5 Subtitle Format Draft}
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\author{Rodrigo Braz Monteiro, Niels Martin Hansen, David Lamparter}
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\begin{titlepage}
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\begin{center}
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\vspace*{3cm}
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\HRule \\[0.5cm]
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\textsc{\huge AS5 Subtitle Format}\\
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\HRule \\[1.1cm]
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{\large By Rodrigo Braz Monteiro, Niels Martin Hansen and David Lamparter}\\[0.3cm]
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This work is licensed under a Creative Commons Attribution-Share Alike 3.0 License.\\
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\vfill
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\begin{minipage}{0.4\textwidth}
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\begin{flushleft} \large
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\includegraphics[width=0.7\textwidth]{./aegisub}
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\end{flushleft}
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\end{minipage}
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\begin{minipage}{0.4\textwidth}
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\begin{flushright} \large
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\includegraphics[width=0.6\textwidth]{./asa}
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\end{flushright}
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\end{minipage}\\[1.5cm]
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{\large \today}
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\end{center}
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\end{titlepage}
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\setlength{\parskip}{0pt}
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\tableofcontents
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\newpage
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\setlength{\parskip}{8pt}
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\section{Abstract}
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This document specifies the \emph{AS5 Subtitle Format}, developed jointly by the
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Aegisub\cite{Aegisub} and asa\cite{asa} teams in order to replace the old
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\emph{Sub Station Alpha}\cite{SSA} subtitle format and its extensions:
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\begin{itemize}
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\item Advanced Sub Station Alpha (ASS) implemented by Gabest in VSFilter\cite{VSFilter}
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\item Advanced Sub Station Alpha 2 (ASS2), also implemented by Gabest in VSFilter
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\item Advanced Sub Station Alpha 3 (ASS3) implemented by equinox in asa.
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\end{itemize}
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The goal is to create a flexible, easy to understand and powerful subtitle format
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that can be used in hardsubs or multiplexed into Matroska Video\cite{mkv} files as
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softsubs. The syntax is heavily influenced by the older SSA and ASS formats, which in
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turn vaguely resemble the TeX typesetting language; but AS5 also has many differences
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compared to these older formats and you should not expect it to behave exactly like them.
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AS5 has no official meaning. The ``A'' can stand for Aegisub, asa, ASS or Advanced,
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the ``S'' for Subtitles, and the 5 is a reference to the fact that it's a major
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improvement over SSA4 format (from which ASS, ASS2 and ASS3 derive). The full
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name of the format is ``AS5 Subtitle Format''.
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\newpage
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\section{AS5 Files}
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\subsection{File Format}
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All AS5 files are \emph{REQUIRED} to comply with the three requirements below:
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\begin{itemize}
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\item Be encoded with one of \emph{UTF-8}\cite{UTF-8}, \emph{UTF-16 Big Endian}
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\cite{UTF-16} or \emph{UTF-16 Little Endian} Unicode Transformation Formats. UTF-8 is
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preferred.
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\item Not to have any character below Unicode code point U+20, except for U+09, U+0A, U+0D.
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That is, it must be a plain-text file.
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\item All lines must end with Windows line endings, that is, U+0D followed by U+0A.
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\end{itemize}
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These requirements are important so the AS5 format can be edited in most plain-text editors
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across most operating systems and languages without problems. The character set of a
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subtitle file can be autodetermined by its Byte-Order Mark or by the value of the first
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two bytes. See below.
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When used as a standalone file, the extension should be \textsc{.as5}. When multiplexed
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into a Matroska container, the Codec ID should be \textsc{S\_TEXT/AS5}.
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\todo{Get clearance from the Matroska team to use that Codec ID.}
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\subsection{File Structure}
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The file is divided in \emph{sections}, which are uniquely identified by a string inside
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square brackets, in a line of its own. From that point on, every next line is considered
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to be part of the last found section until another section is found. There is no end-of-section
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termination mark; they always end at the start of the next one or at the end of the file.
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\emph{Section names are case sensitive.}
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Each section is divided in lines, each line representing one command or definition. Empty
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lines (that is, lines only containing a line ending) \must\ be ignored by the parser.
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It is recommended that programs generating AS5 files insert a blank line at the end of each
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section to increase readability. There \must\ always be a blank line at the end of the file
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(as every line is required to end in a line break).
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Each line in a section takes the general form of \textit{Type: data1,data2,...,dataN}. An
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unknown \textit{Type} \must\ be ignored by a parser. Subtitle editing programs \should\ keep
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such ignored lines in the file after re-saving it. Note that the space after the colon is \emph{mandatory}.
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There are two sections which are required, \emph{[AS5]} and \emph{[Events]}, the former being
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the equivalent of \emph{[Script Info]} in previous formats. If either of those sections is
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missing, the file is invalid and \emph(MUST) be refused by the parser. Any other section
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can be ommitted from the file, and need not be implemented by all parsers. However, any unknown
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section \must\ be preserved in the file by a subtitle editing program when it re-saves a
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file with sections that it does not recognize. It can, however, be removed at the user's discretion.
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Finally, there is a special type of undefined group, \emph{[Private:PROGNAME]}, which
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\must\ be \emph{ENTIRELY} preserved by other programs when re-saving it. This is used to
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store program-specific data. For example, Aegisub would create a group called
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\emph{[Private:Aegisub]} to store its data inside. This type of group should be identified
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by the fact that it starts with \emph{``[Private:''}.
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Note that \emph{Format:} lines from the previous formats are not admitted in AS5. If the parser
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finds any of them, or any other unrecognized lines not specified here outside the \emph{[Private:]}
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section, it \must\ halt parsing, rejecting the file as invalid, and it \should\ emit a warning
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specifying where the problem lies.
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The sections \may\ be written in any order, with the exception of the \emph{[AS5]} section which
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\must\ always be the first section.
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Any line where the first character is a semicolon (\textit{;} - U+3B) is considered a "comment line"
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and \must\ be ignored by the parser; they also \must\ be preserved by an editing program when resaving.
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It is suggested that an editing program \should\ check whether commented lines are actually valid AS5
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lines, and if they are, display them to the user in some way as "disabled" lines. Note that commented
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out lines \must not\ influence subtitle rendering in any way.
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\subsubsection{[AS5]}
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This \must\ be the first section in every AS5 file. If the very first line of the file is not
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[AS5], the file \must\ be rejected by the parser as invalid. Note, however, that the first
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line is allowed to contain a Byte-Order Mark (BOM), which is the character U+FEFF encoded in
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the encoding used for the rest of the script\cite{Unicode BOM}. The first four bytes will therefore be:
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\begin{itemize}
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\item 0xEF 0xBB 0xBF 0x5B - UTF-8 (with BOM)
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\item 0x5B 0x41 0x53 0x53 - UTF-8 (without BOM)
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\item 0xFF 0xFE 0x5B 0x00 - UTF-16 LE (with BOM)
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\item 0x5B 0x00 0x41 0x00 - UTF-16 LE (without BOM)
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\item 0xFE 0xFF 0x00 0x5B - UTF-16 BE (with BOM)
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\item 0x00 0x5B 0x00 0x41 - UTF-16 BE (without BOM)
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\end{itemize}
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It is possible, therefore, to determine the encoding of the file by checking its first two bytes.
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This section is used to declare several script properties that affect its parsing and rendering.
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All properties are stored in the format \textit{Name: data}, with one property per line.
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This section \must\ always declare the following properties:
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\begin{itemize}
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\item ScriptType: Should always be set to \textit{AS5}, for this particular version of the specification.
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If this contains a value that the parser does not understand, it \must\ abort parsing.
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\item Resolution: Should contain the script resolution in \textit{WxH} format. For example, for a 640x480
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script, this should say \textit{``Resolution: 640x480''}. Note that this does not need to correspond to the
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video resolution, however, subtitles \must\ be rendered on such a coordinate space. That is, in a
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640x480 script, \textbackslash{pos(320,240)} always represents the center of the script, no matter the
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resolution of the video it's being drawn on. Also, in a 100x100 script, a radius 50 circle centered on
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the center will always take half of the height and half of the width of the video, even if that means
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being distorted if drawn on a video with a non-1:1 aspect ratio (for example, a 640x480 video).
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\end{itemize}
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The following items \may\ also be used; they are not required, but are recommended. They all have default values:
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\begin{itemize}
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\item Generator: The name of the program that generated this script, e.g. \textit{``Generator: Aegisub''}.
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Default value is empty. This should be ignored by the renderer, but might be useful for inter-editing-program
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interaction.
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\item Wrapping: The line wrapping style. This can be ``Manual'', in which case only \textbackslash{n} can
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break lines or ``Automatic'', in which the renderer chooses how to break them. The default is ``Automatic''.
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Note that if this is set to manual, the line can NEVER be broken at anywhere other than forced line breaks,
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even if it means that the line will become unreadable because it goes outside the display area.
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\item Extensions: A comma-separated list of all extensions being used in this file. At the moment, there are
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no extensions available. Renderers should read this to enable any extensions that they might support.
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Editing programs \must\ keep this field intact, unless the user chooses otherwise. Scripts WILL break
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if the list of extensions is suddenly lost.
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\item Credits: Credits for the people who worked on this subtitle file. Purely for informational purposes and
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\should\ be ignored by the renderer. Subtitling programs \should\ be able to display these credits to the user.
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\item Title: The title of this script. Purely for informational purposes and \should\ be ignored by the renderer.
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Subtitling programs \should\ be able to display this title to the user.
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\end{itemize}
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Unlike in the previous incarnations of the format, storing private data here is not allowed, which means
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that this section \must\ \not\ contain any properties not listed here. Any application-specific or otherwise
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private data \must\ be stored in \textit{[Private:PROGNAME]} groups instead, as mentioned above.
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\subsubsection{[Events]}
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The most important section, [Events], lists all the actual subtitle lines in the file. The syntax has
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been radically simplified from previous incarnations of the format, and now consist of only five fields.
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Each line is represented as:
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\begin{verbatim}
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Line: start,end,style,user,content
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\end{verbatim}
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Where:
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\begin{itemize}
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\item Start: The start time of the line. See below for the timestamp format. A line is only displayed if
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the timestamp of the current frame is \emph{greater than or equal} to the start time. That is, start
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time is \emph{inclusive}.
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\item End: The end time of the line. It follows the same format as the start time. The line is only
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displayed if the timestamp of the current frame is \emph{lesser than} the end time. That is, end time is
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\emph{exclusive}. In particular, it means that a line whose start time is equal to its end time will
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never be displayed. If the end time is earlier than the start time, the renderer \may\ issue a warning,
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but it \should\ render the remaining lines regardless of the issue.
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\item Style: The name of the default style used for this line. See the [Style] section below. If left blank,
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the script's global default style \must\ be used. If an unknown style name is specified, the renderer \must\
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fallback to default, and \may\ issue a warning.
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\item User: This field is used by the program to store program-specific data in each line. Renderers
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\should\ ignore this (but \may\ use it for application-specific extension features). This field \should\
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be left blank if it's not used. Note that whatever data is stored here \must\ \not\ contain any commas!
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\item Content: The actual text of the line. This contains actual text and override tags. See the section
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on override tags for more information.
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\end{itemize}
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The timestamp format is h...h:mm:ss[.s...], that is, it begins with an integer of arbitrary length
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(up to a maximum of 4 digits) representing the number of hours, followed by a one-digit or two-digit integer
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representing minutes, and a floating point number representing seconds. Leading zeroes in the hours field \may\
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be ommitted. Localization is irrelevant: a period (``.'') is always used to separate the decimal point.
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This way, 0:21:42.5 and 0000:21:42.5000 are equivalent, and both represent 0 hours, 21 minutes, 42 seconds
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and 500 miliseconds.
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Spaces between each field \must\ be ignored by all parsers. Any spaces at the beginning of the
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content line \should\ be stripped by any editing program. A hard space (see the overrides section) or empty
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override block should be used if space at the start of a line is truly desirable. That is, the two
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following lines are syntactically identical:
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\begin{verbatim}
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Line: 0:2:31.57 , 0:02:34.22 , , , Hello world of {\b1}AS5{\b0}!
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Line: 0:02:31.570,00:02:34.22,,,Hello world of {\b1}AS5{\b0}!
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\end{verbatim}
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\subsubsection{[Styles]}
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This is equivalent to the \emph{[V4 Styles]} (and subsequent variations) from the Sub Station Alpha format.
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Like \emph{[Events]}, it has been greatly simplified when compared to the previous formats, and now
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each entry contains only three fields. They are declared as:
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\begin{verbatim}
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Style: name,parent,overrides
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\end{verbatim}
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Where:
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\begin{itemize}
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\item Name: The name of this style. Style names are not case-sensitive, but \must\ be unique. A
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script with conflicting style names \must\ be rejected by the parser. If the style name is ``Default'', it
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will be used for all lines that omit the style name. If there is no ``Default'' line, the renderer
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default is used.
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\item Parent: The style from which the current style derives from. See below for more information.
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Leaving this field blank means that the style derives from the renderer's default style.
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\item Overrides: A list of override tags to define this style. See below.
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\end{itemize}
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Styles work in a very different way from the way they did on previous formats (with the notable exception
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of ASS3, which actually implements this very same style based on this format, as ``StyleEx'').
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Instead of setting multiple parameters across many commas, you simply specify override tags. When a line
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uses a style, it's as if the overrides of the style were inserted right before the start of the line
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contents, with one exception: certain tags without parameters revert to the style default. For example,
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\textbackslash c will revert the primary colour to the one specified in style. Such use of tags is invalid
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in the style definition, and \must\ be ignored if found in them.
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Also, a style can inherit from another style, and define new overrides which are then appended to those
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of the parent style. The parent style \must\ have been declared \emph{BEFORE} the style trying to use
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it as a parent. If the parent doesn't exist or wasn't declared yet, the parser must refuse to parse the
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script. This is important because otherwise you could get a ``inheritance loop'', where styles derive from
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each other in a cycle.
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For example, see the following \emph{[Styles]} group:
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\begin{verbatim}
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[Styles]
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Style: Default,,\fn(Arial)\fs20
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Style: Speech,,\fn(Respublica)\fs24\bord2\shad2\4a#80\2c#000000
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Style: Actor1,Speech,\1c#B9C5E3
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Style: Actor2,Speech,\1c#FFB3CF
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Style: UglinessItself,Default,\fn(Comic Sans MS)
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\end{verbatim}
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In the above fragment, the first style defines the Default style that will be used on all lines that
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don't set any style and the second style defines a base speech style that will be used for all actors
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(note that it doesn't inherit from Default, even though Default overrode the renderer's default, that
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one is still used for style definitions).
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The third and fourth styles are based on the second, and simply assign different colours to it. They
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will both have all properties of Speech, and only differ in primary colour. Finally, the last example
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shows how to derive from the overriden default. In this case, font size would be 20 points, regardless
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of renderer's default.
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The two Actor styles could have been defined without a parent style as follows:
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\begin{verbatim}
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[Styles]
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Style: Actor1,,\fn(Respublica)\fs24\bord2\shad2\4a#80\2c#000000\1c#B9C5E3
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Style: Actor2,,\fn(Respublica)\fs24\bord2\shad2\4a#80\2c#000000\1c#FFB3CF
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\end{verbatim}
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Since all that deriving a style from another does is append the new tags to the end of the previous,
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this way of declaring styles is identical to the one above, but is more verbose.
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If no Default style is defined, the renderer \must\ choose its own defaults to render the text with.
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These are entirely arbitrary and can be set to anything, but the renderer \should\ let the user set
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his own defaults. A simple Sans-Serif font with white text and black borders is recommended if the
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user does not specify anything.
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\subsubsection{[Resources]}
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The new \emph{[Resources]} section can be used to store information on external file resources,
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such as images and fonts. The general syntax is:
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\begin{verbatim}
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Resource: type,name,path
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\end{verbatim}
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Where:
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\begin{itemize}
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\item Type: Must be either ``font'' or ``image''. Any other types \must\ be ignored by the parser.
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\item Name: An unique name identifying this resource. For fonts, it must correspond to the font
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name, e.g., ``Verdana''. For images, it's the name that the file will be reffered as in the rest
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of the script. If there is already a resource with this same name, the parser \must\ abort the
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parsing.
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\item Path: The location of the file relative to the subtitles. This \must\ be a relative path
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for external .as5 files, or a container-specific string for AS5 multiplexed into a container.
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The relative path \must\ use forward slashes and be case-sensitive, in order to avoid UNIX
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compatibility issues.
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\end{itemize}
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\newpage
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\section{Style Overrides}
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\subsection{General Information on Override Tags}
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As with previous formats, AS5 uses override tags to set the style for lines. Also, it uses those
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same tags to set style definitions themselves (see above). Although many tags were imported from
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\emph{Advanced Sub Station Alpha}, do not assume that they behave exactly the same. Some had their
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behavior changed or properly defined. Also, AS5 defines many new tags in addition to the old ones.
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All tags must be inserted between a pair of curly brackets (\emph{\{\}}), except on style definitions.
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A pair can contain any number of override tags inside it. They should be listed one after the other,
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with no spaces or any other kind of separator between them. Tags then affect all text that follows
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it, unless re-overriden or reset by the \emph{\textbackslash r} tag. For example:
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\begin{verbatim}
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{\fn(Verdana)\fs26\c#FFA040}Welcome to {\b1}AS5{\b0}!
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\end{verbatim}
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In the following example, the first override block affects the entire text, but only ``AS5'' is bolded.
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Some tags might begin with a \$ in their names. This means that there are actually five variations
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of this specific tag, the tag with \$ replaced with a number from \emph{1} to \emph{4} (inclusive)
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or without it altogether - in that case, the tag is assumed to mean the \emph{1} variation. Those
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numbers represent the four different colours available on any given line:
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\begin{itemize}
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\item 1 - Primary colour, used for the main face of the text.
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\item 2 - Secondary colour, used on karaoke. See the karaoke tags for more information.
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\item 3 - Border colour. This is the colour of the border that outlines the text. See the \textbackslash
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bord tag for more information.
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\item 4 - Shadow colour. This is the colour of the shadow dropped by the text. See the \textbackslash
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shad tag for more information.
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\end{itemize}
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So, for example, you would use \textbackslash 1c or \textbackslash c to set the primary colour, or
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\textbackslash 3c to set the colour of the border. \textbackslash \$c, however, does not exist in
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itself.
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When a tag requires a floating point parameter, the decimal part \must\ be specified using a period (.);
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never a comma. When a tag requires a colour parameter, it is given in HTML hexadecimal code, which is
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\# followed by a 6-digit hexadecimal string, where the first two digits represent the red component,
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the next two the green component, and the last two the blue component (\#RRGGBB). Sub Station Alpha
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style (Visual Basic hexadecimal) is not supported - if a parser finds any colour in a format it does
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not recognize (including the SSA \&HBBGGRR\& format) it \must\ issue a warning and ignore the tag.
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In the tag specification in this document, optional parameters are denoted by being enclosed by square
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brackets (``[]''), and may be ommitted. For example, \emph{\textbackslash baseline(curve1[,curve2])}
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means that the second parameter is entirely optional. It's also possible that the entire parameter set
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is enclosed in square brackets, e.g. \emph{\textbackslash vc[(c1,c2,c3,c4)]}.
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Any tag might have its parameter enclosed inside parenthesis (``()''), but some tags require it. In
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particular, any tag that has more than on parameter, or whose parameter is text requires parenthesis.
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The parser \must\ issue a warning and disregard the tag if it omits mandatory parenthesises.
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It is forbidden to write comments inside standard curly brackets. Any unknown tags \must\ be ignored,
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(the parser \should\ issue warnings about unknown tags) and anything that doesn't begin with a backslash
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\must\ be considered an error. For inline comments, you need to use a special variation, in which the
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first character inside the overrides block is an asterisk (*). Renderers \must\ completely ignore
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any text inside such blocks. For example:
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\begin{verbatim}
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{\fn(Verdana)\fs26\c#FFA040}Welcome to {\b1}AS5{\b0}!{*It's a nifty format, isn't it?}
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\end{verbatim}
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\subsection{Sub Station Alpha Tags}
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\todo{Write me}
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\subsection{Advanced Sub Station Alpha Tags}
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\todo{Write me}
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\subsection{AS5 Property Tags}
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These tags replace the old style and dialogue settings that were rarely used and generally only
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made the file more verbose and harder to read.
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\subsubsection{\textbackslash left, \textbackslash right, \textbackslash top, \textbackslash bottom}
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\textbf{Usage:}
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\begin{verbatim}
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\left(distance)
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\right(distance)
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\top(distance)
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\bottom(distance)
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\end{verbatim}
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\textbf{Desription:}
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Margins are the distance between the subtitle text and the edge of the frame. They are used for
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improved aesthetics, readability, and to avoid issues with overscan. Unless manually overriden
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by another tag (such as \textbackslash pos), the text should always be contained inside the box
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defined by the script area minus the four borders, as long as automatic line breaking mode is
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set (see the section on [AS5]).
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All distance values are specified in script coordinates. The default value for all borders is 12.
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Margin tags can only be present once per line, and will affect all of it, not just the following
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block. Margin tags cannot be animated.
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\textbf{Implementation:}
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The default positioning of the pivot point of the subtitles box is also determined by the margins.
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On left-align, the \emph{x} of pivot is set to the left margin; on right-align, to $w - r$,
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and on middle-align, to $\frac{w + r - l}{2}$, where \emph{w} is the script width, \emph{r} is
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the value of the right margin and \emph{l} is the value of the left margin, that is, it is put
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halfway between the edges defined by the margins. The rules are analogous to the \emph{y} coordinate.
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See the alignment tags for more information regarding screen alignment.
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\subsubsection{\textbackslash bordstyle}
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\todo{Write me}
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\subsubsection{\textbackslash relative}
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\todo{Write me}
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\subsubsection{\textbackslash vertical}
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\todo{Write me}
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\subsection{AS5 Distortion Tags}
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These are tags characterized by the fact that they distort the shape of the text itself. They
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were designed to enhance the flexibility of the format while dealing with unusually-shaped
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imagery.
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\subsubsection{\textbackslash distort}
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\textbf{Usage:}
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\begin{verbatim}
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\distort(x1,y1,x2,y2,x3,y3)
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\end{verbatim}
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\textbf{Description:}
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The distort tag allows you to apply an arbitrary distortion to the block that follows it.
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It takes three coordinate pairs that, along with the origin (at the current baseline position)
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specify a quadrilateral.
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$P_0$ is the origin, $P_1 = (x1,y1)$ is the corner at the end of the baseline for the affected text,
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$P_2 = (x2,y2)$ is the point above that, and $P_3 = (x3,y3)$ is the point above $P_0$. That is, they
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are listed clockwise from origin ($P_0$).
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The following picture illustrates how this tag works:\\
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\begin{center}
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\includegraphics[width=0.7\textwidth]{./distort}
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\end{center}
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If the parameter list is ommitted, the distort reverts to the style's default (none by default).
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This tag can be animated with \textbackslash t.
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\textbf{Implementation:}
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This tag cannot be reduced to an affine transformation, so it cannot be expressed in Matrix form.
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In order to transform a given (x,y) coordinate pair to it:
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\begin{enumerate}
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\item Normalize the (x,y) coordinates to a (u,v) system, so that $P_0$ = (0,0) and $P_2$ = (1,1).
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This can be done by dividing x by the block's baseline length (bl) and y by the block height (h).
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The affine 3D transformation matrix for this operation is:\\
|
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\begin{center}
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$\begin{bmatrix}
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\frac{1}{bl} & 0 & 0 & -\frac{P_{0x}}{bl} \\
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0 & \frac{1}{h} & 0 & -\frac{P_{0y}}{h} \\
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0 & 0 & 1 & 0 \\
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0 & 0 & 0 & 1
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\end{bmatrix}$
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\end{center}
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%\vspace{10pt}
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That is, $u = \frac{P_x - P_{0x}}{bl}; v = \frac{P_y - P_{0y}}{h}$.
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\item Apply the following formula: $P = P_0 + (P_1-P_0) u + (P_3-P_0) v + (P_0+P_2-P_1-P_3) u v$.\\
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This can be interpreted as simple vector operations, that is, apply that once using the x coordinates
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and another using the y coordinates. Since the four points are constant, the coeficients can be
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precalculated, resulting in a very fast transformation.\\
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\end{enumerate}
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\subsubsection{\textbackslash baseline}
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\todo{Write me}
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\subsubsection{\textbackslash bls}
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\textbf{Usage:}
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\begin{verbatim}
|
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\bls[#]
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\end{verbatim}
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\textbf{Description:}
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This sets the baseline shift, that is, the vertical spacing between each character and the baseline
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in which it is supposed to be sitting on. The default value is 0, and the parameter is given in
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script coordinates.
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This tag can be animated with \textbackslash t, and can be reverted to style default by ommitting
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its parameter.
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\subsubsection{\textbackslash fsc}
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\todo{Write me}
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\subsubsection{\textbackslash fspv}
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\todo{Write me}
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\subsubsection{\textbackslash fax, \textbackslash fay}
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\todo{Write me}
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\subsection{AS5 Rastering Tags}
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These tags affect how the subtitles are rasterized, that is, they affect things such as
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colour, blurring, etc.
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\subsubsection{\textbackslash\$vc}
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\todo{Write me}
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\subsubsection{\textbackslash{\$blend}}
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\todo{Write me}
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\subsubsection{\textbackslash iclip}
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\todo{Write me}
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\subsubsection{\textbackslash \$blur}
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\todo{Write me}
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\subsection{AS5 Advanced Tags}
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These are more advanced tags, which might prove to be fairly complex to implement. They include
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things such as ruby text support (also known as furigana, when used with Japanese Kanji).
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\todo{Write me}
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\newpage
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\section{Renderer Behaviour Specification}
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\todo{Write this section}
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\newpage
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\section{Container Multiplexing Specification}
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\subsection{Matroska}
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Storage of AS5 files in Matroska files is similar to how similar formats are stored.\cite{mkv ssa}
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The Codec ID used is \textsc{S\_TEXT/AS5}
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First, the entire file is converted to UTF-8 (if it isn't already UTF-8). Then, all sections other
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than \emph{[Events]} and \emph{[Resources]} are stored on the \emph{CodecPrivate} element. For the
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\emph{[Resources]} section, each line is parsed and files are converted to Matroska file attachments.
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\todo{Specify this more clearly.}
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Finally, each line in the \emph{[Events]} section is read and stored each in a block. The \emph{start}
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and \emph{end} fields are parsed (see the specifications on the section describing [Events]) and set
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as the \emph{TimeStamp} and \emph{BlockDuration} elements. The line itself is then stored in the
|
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following format:
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\begin{verbatim}
|
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Line: readOrder,style,userData,contents
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\end{verbatim}
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|
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Where \emph{readOrder} is the number that the line had on the file. This is necessary so the file
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can be demultiplexed back in its original order, since lines will be stored in chronological order
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while inside the Matroska file. The remaining fields should just be copied from the original line.
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\newpage
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\addcontentsline{toc}{section}{References}
|
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\begin{thebibliography}{1}
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|
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\bibitem{Aegisub} Rodrigo Braz Monteiro, Niels Martin Hansen, David Lamparter et al., Aegisub. Application, 2005-2007.\\
|
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\url{http://www.aegisub.net/}
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\bibitem{asa} David Lamparter, asa. Application, 2004-2007.\\
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\url{http://asa.diac24.net/}
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\bibitem{SSA} Kotus, Sub Station Alpha. Website, 1997-2003.\\
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\url{http://web.archive.org/web/*/http://www.eswat.demon.co.uk/substation.html}
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\bibitem{ASS} \#Anime-Fansubs, Advanced Sub Station Alpha.\\
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\url{http://www.anime-fansubs.org}\\
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\url{http://moodub.free.fr/video/ass-specs.doc}
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\bibitem{VSFilter} Gabest, VSFilter. Application, 2003-2007.\\
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\url{http://sourceforge.net/projects/guliverkli/}
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\bibitem{ASS3} David Lamparter, Advanced Sub Station Alpha 3. Website, 2007.\\
|
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\url{http://asa.diac24.net/ass3.pdf}
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\bibitem{mkv} The Matroska project. Website.\\
|
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\url{http://www.matroska.org/}
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\bibitem{UTF-8} The Internet Society, RFC 3629, ``UTF-8, a transformation format of ISO 10646''. Website, 2003.\\
|
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\url{http://tools.ietf.org/html/rfc3629}
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\bibitem{UTF-16} The Internet Society, RFC 2781, ``UTF-16, an encoding of ISO 10646''. Website, 2000.\\
|
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\url{http://tools.ietf.org/html/rfc2781}
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|
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\bibitem{Unicode BOM} Unicode, Inc, The Unicode Standard, Chapter 13. PDF, 1991-2000.\\
|
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\url{http://www.unicode.org/unicode/uni2book/ch13.pdf}
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|
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\bibitem{mkv ssa} The Matroska project, specification for SSA/ASS subtitle formats. Website.\\
|
|
\url{http://www.matroska.org/technical/specs/subtitles/ssa.html}
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|
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\end{thebibliography}
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\end{document} |