4cee0dd054
Originally committed to SVN as r1451.
408 lines
9.1 KiB
C++
408 lines
9.1 KiB
C++
// Copyright (c) 2007, Rodrigo Braz Monteiro
|
|
// All rights reserved.
|
|
//
|
|
// Redistribution and use in source and binary forms, with or without
|
|
// modification, are permitted provided that the following conditions are met:
|
|
//
|
|
// * Redistributions of source code must retain the above copyright notice,
|
|
// this list of conditions and the following disclaimer.
|
|
// * Redistributions in binary form must reproduce the above copyright notice,
|
|
// this list of conditions and the following disclaimer in the documentation
|
|
// and/or other materials provided with the distribution.
|
|
// * Neither the name of the Aegisub Group nor the names of its contributors
|
|
// may be used to endorse or promote products derived from this software
|
|
// without specific prior written permission.
|
|
//
|
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
|
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
|
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
|
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
|
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
|
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
|
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
|
// POSSIBILITY OF SUCH DAMAGE.
|
|
//
|
|
// -----------------------------------------------------------------------------
|
|
//
|
|
// AEGISUB
|
|
//
|
|
// Website: http://aegisub.cellosoft.com
|
|
// Contact: mailto:zeratul@cellosoft.com
|
|
//
|
|
|
|
|
|
///////////
|
|
// Headers
|
|
#include "gl_text.h"
|
|
#include "utils.h"
|
|
|
|
|
|
///////////////////
|
|
// Static instance
|
|
OpenGLText* OpenGLText::instance;
|
|
|
|
|
|
///////////////
|
|
// Constructor
|
|
OpenGLText::OpenGLText() {
|
|
r = g = b = a = 1.0f;
|
|
}
|
|
|
|
|
|
//////////////
|
|
// Destructor
|
|
OpenGLText::~OpenGLText() {
|
|
Reset();
|
|
}
|
|
|
|
|
|
/////////
|
|
// Reset
|
|
void OpenGLText::Reset() {
|
|
for (unsigned int i=0;i<textures.size();i++) delete textures[i];
|
|
textures.clear();
|
|
glyphs.clear();
|
|
}
|
|
|
|
|
|
////////////////
|
|
// Get instance
|
|
OpenGLText* OpenGLText::GetInstance() {
|
|
if (!instance) instance = new OpenGLText();
|
|
wxASSERT(instance);
|
|
return instance;
|
|
}
|
|
|
|
|
|
////////////
|
|
// Set font
|
|
void OpenGLText::DoSetFont(wxString face,int size,bool bold,bool italics) {
|
|
// No change required
|
|
if (size == fontSize && face == fontFace && bold == fontBold && italics == fontItalics) return;
|
|
|
|
// Set font
|
|
fontFace = face;
|
|
fontSize = size;
|
|
fontBold = bold;
|
|
fontItalics = italics;
|
|
font.SetFaceName(fontFace);
|
|
font.SetPointSize(size);
|
|
font.SetWeight(bold ? wxFONTWEIGHT_BOLD : wxFONTWEIGHT_NORMAL);
|
|
|
|
// Delete all old data
|
|
Reset();
|
|
}
|
|
|
|
|
|
//////////////
|
|
// Set colour
|
|
void OpenGLText::DoSetColour(wxColour col,float alpha) {
|
|
r = col.Red() / 255.0f;
|
|
g = col.Green() / 255.0f;
|
|
b = col.Blue() / 255.0f;
|
|
a = alpha;
|
|
}
|
|
|
|
|
|
/////////
|
|
// Print
|
|
void OpenGLText::DoPrint(wxString text,int x,int y) {
|
|
// Set OpenGL
|
|
glEnable(GL_BLEND);
|
|
glEnable(GL_TEXTURE_2D);
|
|
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
// Draw border
|
|
glColor4f(0.0f,0.0f,0.0f,1.0f);
|
|
DrawString(text,x-1,y);
|
|
DrawString(text,x+1,y);
|
|
DrawString(text,x,y-1);
|
|
DrawString(text,x,y+1);
|
|
|
|
// Draw primary string
|
|
glColor4f(r,g,b,a);
|
|
DrawString(text,x,y);
|
|
|
|
// Disable blend
|
|
glDisable(GL_BLEND);
|
|
}
|
|
|
|
|
|
/////////////////
|
|
// Draw a string
|
|
void OpenGLText::DrawString(wxString text,int x,int y) {
|
|
// Variables
|
|
size_t len = text.Length();
|
|
OpenGLTextGlyph glyph;
|
|
lineHeight = 0;
|
|
int dx=x,dy=y;
|
|
|
|
// Draw string
|
|
for (size_t i=0;i<len;i++) {
|
|
// Get current character
|
|
int curChar = text[i];
|
|
|
|
// Handle carriage returns
|
|
if (curChar == '\n') {
|
|
dx = x;
|
|
dy += lineHeight;
|
|
}
|
|
|
|
// Handle normal glyphs
|
|
else {
|
|
glyph = GetGlyph(curChar);
|
|
glyph.Draw(dx,dy);
|
|
dx += glyph.w;
|
|
if (glyph.h > lineHeight) lineHeight = glyph.h;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/////////////////////////
|
|
// Calculate text extent
|
|
void OpenGLText::DoGetExtent(wxString text,int &w,int &h) {
|
|
// Variables
|
|
size_t len = text.Length();
|
|
OpenGLTextGlyph glyph;
|
|
lineHeight = 0;
|
|
int dx=0,dy=0;
|
|
w = 0;
|
|
h = 0;
|
|
|
|
// Simulate drawing of string
|
|
for (size_t i=0;i<len;i++) {
|
|
// Get current character
|
|
int curChar = text[i];
|
|
|
|
// Handle carriage returns
|
|
if (curChar == '\n') {
|
|
if (dx > w) w = dx;
|
|
dx = 0;
|
|
dy += lineHeight;
|
|
lineHeight = 0;
|
|
}
|
|
|
|
// Handle normal glyphs
|
|
else {
|
|
glyph = GetGlyph(curChar);
|
|
dx += glyph.w;
|
|
if (glyph.h > lineHeight) lineHeight = glyph.h;
|
|
}
|
|
}
|
|
|
|
// Return results
|
|
if (dx > w) w = dx;
|
|
h = dy+lineHeight;
|
|
}
|
|
|
|
|
|
///////////////
|
|
// Get a glyph
|
|
OpenGLTextGlyph OpenGLText::GetGlyph(int i) {
|
|
glyphMap::iterator res = glyphs.find(i);
|
|
|
|
// Found
|
|
if (res != glyphs.end()) return res->second;
|
|
|
|
// Not found, create it
|
|
return CreateGlyph(i);
|
|
}
|
|
|
|
|
|
//////////////////
|
|
// Create a glyph
|
|
OpenGLTextGlyph OpenGLText::CreateGlyph(int n) {
|
|
// Create glyph
|
|
OpenGLTextGlyph glyph;
|
|
glyph.value = n;
|
|
glyph.GetMetrics();
|
|
|
|
// Insert into some texture
|
|
bool ok = false;
|
|
for (unsigned int i=0;i<textures.size();i++) {
|
|
if (textures[i]->TryToInsert(glyph)) {
|
|
ok = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// No texture could fit it, create a new one
|
|
if (!ok) {
|
|
textures.push_back(new OpenGLTextTexture(256,256));
|
|
textures.back()->TryToInsert(glyph);
|
|
}
|
|
|
|
// Set glyph and return it
|
|
glyphs[n] = glyph;
|
|
return glyph;
|
|
}
|
|
|
|
|
|
///////////////////////
|
|
// Texture constructor
|
|
OpenGLTextTexture::OpenGLTextTexture(int w,int h) {
|
|
// Properties
|
|
x = y = 0;
|
|
width = SmallestPowerOf2(w);
|
|
height = SmallestPowerOf2(h);
|
|
tex = 0;
|
|
|
|
// Generate and bind
|
|
glGenTextures(1, &tex);
|
|
glBindTexture(GL_TEXTURE_2D, tex);
|
|
|
|
// Texture parameters
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP);
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP);
|
|
|
|
// Allocate texture
|
|
glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA8,width,height,0,GL_ALPHA,GL_UNSIGNED_BYTE,NULL);
|
|
if (glGetError()) throw _T("Internal OpenGL text renderer error: Could not allocate Text Texture");
|
|
}
|
|
|
|
|
|
//////////////////////
|
|
// Texture destructor
|
|
OpenGLTextTexture::~OpenGLTextTexture() {
|
|
if (tex) {
|
|
glDeleteTextures(1,&tex);
|
|
tex = 0;
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////
|
|
// Can fit a glyph in it?
|
|
bool OpenGLTextTexture::TryToInsert(OpenGLTextGlyph &glyph) {
|
|
// Get size
|
|
int w = glyph.w;
|
|
int h = glyph.h;
|
|
if (w > width) return false;
|
|
if (y+h > height) return false;
|
|
|
|
// Can fit in this row?
|
|
if (x + w < width) {
|
|
Insert(glyph);
|
|
x += w;
|
|
if (y+h > nextY) nextY = y+h;
|
|
return true;
|
|
}
|
|
|
|
// Can fit the next row?
|
|
else {
|
|
if (nextY+h > height) return false;
|
|
x = 0;
|
|
y = nextY;
|
|
nextY = y+h;
|
|
Insert(glyph);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
|
|
//////////
|
|
// Insert
|
|
void OpenGLTextTexture::Insert(OpenGLTextGlyph &glyph) {
|
|
// Glyph data
|
|
wxString str = wxChar(glyph.value);
|
|
int w = glyph.w;
|
|
int h = glyph.h;
|
|
|
|
// Fill glyph structure
|
|
glyph.x1 = float(x)/width;
|
|
glyph.y1 = float(y)/height;
|
|
glyph.x2 = float(x+w)/width;
|
|
glyph.y2 = float(y+h)/height;
|
|
glyph.tex = tex;
|
|
|
|
// Create bitmap and bind it to a DC
|
|
wxBitmap bmp(((w+1)/2)*2,((h+1)/2)*2,24);
|
|
wxMemoryDC dc(bmp);
|
|
|
|
// Draw text and convert to image
|
|
dc.SetBackground(wxBrush(wxColour(0,0,0)));
|
|
dc.Clear();
|
|
dc.SetFont(OpenGLText::GetFont());
|
|
dc.SetTextForeground(wxColour(255,255,255));
|
|
dc.DrawText(str,0,0);
|
|
//bmp.SaveFile(wxString::Format(_T("glyph%i.bmp"),glyph.value),wxBITMAP_TYPE_BMP);
|
|
wxImage img = bmp.ConvertToImage();
|
|
//img.SaveFile(str + _T(".bmp"));
|
|
|
|
// Convert to alpha
|
|
int imgw = img.GetWidth();
|
|
int imgh = img.GetHeight();
|
|
size_t len = imgw*imgh;
|
|
const unsigned char *src = img.GetData();
|
|
const unsigned char *read = src;
|
|
unsigned char *alpha = new unsigned char[len*2];
|
|
unsigned char *write = alpha;
|
|
for (size_t i=0;i<len;i++) {
|
|
*write++ = 255;
|
|
*write++ = *read++;
|
|
read += 2;
|
|
}
|
|
|
|
// Upload image to video memory
|
|
glBindTexture(GL_TEXTURE_2D, tex);
|
|
glTexSubImage2D(GL_TEXTURE_2D,0,x,y,imgw,imgh,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,alpha);
|
|
delete[] alpha;
|
|
if (glGetError()) throw _T("Internal OpenGL text renderer error: Error uploading glyph data to video memory.");
|
|
}
|
|
|
|
|
|
////////////////
|
|
// Draw a glyph
|
|
void OpenGLTextGlyph::Draw(int x,int y) {
|
|
// Store matrix and translate
|
|
glPushMatrix();
|
|
glTranslatef((float)x,(float)y,0.0f);
|
|
|
|
// Set texture
|
|
glBindTexture(GL_TEXTURE_2D, tex);
|
|
|
|
// Draw quad
|
|
glBegin(GL_QUADS);
|
|
// Top-left
|
|
glTexCoord2f(x1,y1);
|
|
glVertex2f(0,0);
|
|
// Bottom-left
|
|
glTexCoord2f(x1,y2);
|
|
glVertex2f(0,h);
|
|
// Bottom-right
|
|
glTexCoord2f(x2,y2);
|
|
glVertex2f(w,h);
|
|
// Top-right
|
|
glTexCoord2f(x2,y1);
|
|
glVertex2f(w,0);
|
|
glEnd();
|
|
|
|
// Restore matrix
|
|
glPopMatrix();
|
|
}
|
|
|
|
|
|
/////////////////////
|
|
// Get glyph metrics
|
|
wxBitmap *OpenGLTextGlyph::tempBmp = NULL;
|
|
void OpenGLTextGlyph::GetMetrics() {
|
|
// Glyph data
|
|
wxCoord desc,lead;
|
|
wxString str = wxChar(value);
|
|
|
|
// Create bitmap, if needed
|
|
if (!tempBmp) tempBmp = new wxBitmap(16,16,24);
|
|
|
|
// Get text extents
|
|
{
|
|
wxMemoryDC dc(*tempBmp);
|
|
dc.SetFont(OpenGLText::GetFont());
|
|
dc.GetTextExtent(str,&w,&h,&desc,&lead);
|
|
}
|
|
}
|