Aegisub/aegisub/src/audio_player_dsound2.h
Amar Takhar 7a8c5229fd * Remove wxprec.h from all files other than agi_pre.h. Including this in various headers is useless as it includes wx.h which includes dozens of 'common' wx headers. With this we're unable to tell which files rely on which interfaces. This commit removes them and manually places in required headers as-needed.
* Update agi_pre.h to include some missing headers, also move required windowsheaders to the top of the list
 * Use <> versus "" for the wx header in avisynth_wrap.cpp
 * Remove xx/wx.h from agi_pre.h as it's included by wxprec.h.

Originally committed to SVN as r3513.
2009-09-10 10:26:50 +00:00

106 lines
2.7 KiB
C++

// Copyright (c) 2008, Niels Martin Hansen
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
//
// $Id$
/// @file audio_player_dsound2.h
/// @see audio_player_dsound2.cpp
/// @ingroup audio_output
///
#ifdef WITH_DIRECTSOUND
#include "include/aegisub/audio_player.h"
class DirectSoundPlayer2Thread;
/// DOCME
/// @class DirectSoundPlayer2
/// @brief DOCME
///
/// DOCME
class DirectSoundPlayer2 : public AudioPlayer {
/// DOCME
DirectSoundPlayer2Thread *thread;
protected:
/// DOCME
int WantedLatency;
/// DOCME
int BufferLength;
bool IsThreadAlive();
public:
DirectSoundPlayer2();
~DirectSoundPlayer2();
void OpenStream();
void CloseStream();
void SetProvider(AudioProvider *provider);
void Play(int64_t start,int64_t count);
void Stop(bool timerToo=true);
bool IsPlaying();
int64_t GetStartPosition();
int64_t GetEndPosition();
int64_t GetCurrentPosition();
void SetEndPosition(int64_t pos);
void SetCurrentPosition(int64_t pos);
void SetVolume(double vol);
double GetVolume();
};
/// DOCME
/// @class DirectSoundPlayer2Factory
/// @brief DOCME
///
/// DOCME
class DirectSoundPlayer2Factory : public AudioPlayerFactory {
public:
/// @brief DOCME
///
AudioPlayer *CreatePlayer() { return new DirectSoundPlayer2(); }
};
#endif