19e8f19e52
Add a new Project class which is responsible for everything related to opening and closing audio, video, subtitles, timecodes and keyframes. This pulls almost everything not directly related to playing audio/video out of the audio and video controllers, pulls more crap out of FrameMain, and happens to make things a little simpler in the process.
51 lines
2.2 KiB
C++
51 lines
2.2 KiB
C++
// Copyright (c) 2005, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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#include <libaegisub/signal.h>
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#include <vector>
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#include <wx/panel.h>
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namespace agi { struct Context; }
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class wxTextCtrl;
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/// @class VideoBox
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/// @brief The box containing the video display and associated controls
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class VideoBox final : public wxPanel {
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std::vector<agi::signal::Connection> connections;
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agi::Context *context; ///< Project context
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wxTextCtrl *VideoPosition; ///< Current frame/time
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wxTextCtrl *VideoSubsPos; ///< Time relative to the active subtitle line
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/// Update VideoPosition and VideoSubsPos
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void UpdateTimeBoxes();
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public:
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VideoBox(wxWindow *parent, bool isDetached, agi::Context *context);
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};
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