Aegisub/aegisub/float_spin.h

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// Copyright (c) 2007, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------------
//
// AEGISUB
//
// Website: http://aegisub.cellosoft.com
// Contact: mailto:zeratul@cellosoft.com
//
#pragma once
///////////
// Headers
#include <wx/wxprec.h>
//////////////
// Prototypes
class FloatSpinCtrl;
///////////////////
// Float spin text
class FloatSpinText : public wxTextCtrl {
friend class FloatSpinCtrl;
private:
FloatSpinCtrl *parent;
FloatSpinText(FloatSpinCtrl *parent,int id);
void OnKillFocus(wxFocusEvent &event);
void OnKeyPress(wxKeyEvent &event);
void SendValue();
DECLARE_EVENT_TABLE()
};
//////////////////////
// Float spin control
class FloatSpinCtrl : public wxPanel {
friend class FloatSpinText;
private:
wxTextCtrl *text;
wxSpinButton *button;
double min;
double max;
double step;
double value;
void UpdateText();
void OnSpin(wxSpinEvent &event);
public:
FloatSpinCtrl(wxWindow* parent,wxWindowID id=-1,const wxPoint& pos=wxDefaultPosition,const wxSize& size = wxDefaultSize, long style = wxSP_ARROW_KEYS, double min = 0.0, double max = 100.0, double initial = 0.0, double step = 1.0, const wxString& name = _T("wxSpinCtrl"));
void SetValue(double value);
void SetRange(double min,double max,double step);
double GetValue() { return value; }
double GetMin() { return min; }
double GetMax() { return max; }
DECLARE_EVENT_TABLE()
};