Aegisub/aegisub/build/msbuild/lua51/lua51.vcxproj

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!-- VC boilerplate -->
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{5391A8B1-9C70-4DC4-92AD-D3E34C6B803F}</ProjectGuid>
<RootNamespace>lua51</RootNamespace>
</PropertyGroup>
<!-- Aegisub project configuration -->
<PropertyGroup Label="AegisubConfiguration">
<AegisubProjectType>dll</AegisubProjectType>
<SrcDir>..\..\..\..\contrib\lua51\src\</SrcDir>
</PropertyGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(MSBuildThisFileDirectory)..\aegisub.props" />
</ImportGroup>
<!-- Project specific configuration -->
<ItemDefinitionGroup>
<ClCompile>
<PreprocessorDefinitions>LUA_BUILD_AS_DLL;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<CompileAs>CompileAsCpp</CompileAs> <!-- We want to build Lua as C++ to get C++ name mangling -->
</ClCompile>
</ItemDefinitionGroup>
<!-- Source files -->
<ItemGroup>
<ClCompile Include="$(SrcDir)lapi.c" />
<ClCompile Include="$(SrcDir)lauxlib.c" />
<ClCompile Include="$(SrcDir)lbaselib.c" />
<ClCompile Include="$(SrcDir)lcode.c" />
<ClCompile Include="$(SrcDir)ldblib.c" />
<ClCompile Include="$(SrcDir)ldebug.c" />
<ClCompile Include="$(SrcDir)ldo.c" />
<ClCompile Include="$(SrcDir)ldump.c" />
<ClCompile Include="$(SrcDir)lfunc.c" />
<ClCompile Include="$(SrcDir)lgc.c" />
<ClCompile Include="$(SrcDir)linit.c" />
<ClCompile Include="$(SrcDir)liolib.c" />
<ClCompile Include="$(SrcDir)llex.c" />
<ClCompile Include="$(SrcDir)lmathlib.c" />
<ClCompile Include="$(SrcDir)lmem.c" />
<ClCompile Include="$(SrcDir)loadlib.c" />
<ClCompile Include="$(SrcDir)lobject.c" />
<ClCompile Include="$(SrcDir)lopcodes.c" />
<ClCompile Include="$(SrcDir)loslib.c" />
<ClCompile Include="$(SrcDir)lparser.c" />
<ClCompile Include="$(SrcDir)lstate.c" />
<ClCompile Include="$(SrcDir)lstring.c" />
<ClCompile Include="$(SrcDir)lstrlib.c" />
<ClCompile Include="$(SrcDir)ltable.c" />
<ClCompile Include="$(SrcDir)ltablib.c" />
<ClCompile Include="$(SrcDir)ltm.c" />
<ClCompile Include="$(SrcDir)lundump.c" />
<ClCompile Include="$(SrcDir)lvm.c" />
<ClCompile Include="$(SrcDir)lzio.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="$(SrcDir)lapi.h" />
<ClInclude Include="$(SrcDir)lauxlib.h" />
<ClInclude Include="$(SrcDir)lcode.h" />
<ClInclude Include="$(SrcDir)ldebug.h" />
<ClInclude Include="$(SrcDir)ldo.h" />
<ClInclude Include="$(SrcDir)lfunc.h" />
<ClInclude Include="$(SrcDir)lgc.h" />
<ClInclude Include="$(SrcDir)llex.h" />
<ClInclude Include="$(SrcDir)llimits.h" />
<ClInclude Include="$(SrcDir)lmem.h" />
<ClInclude Include="$(SrcDir)lobject.h" />
<ClInclude Include="$(SrcDir)lopcodes.h" />
<ClInclude Include="$(SrcDir)lparser.h" />
<ClInclude Include="$(SrcDir)lstate.h" />
<ClInclude Include="$(SrcDir)lstring.h" />
<ClInclude Include="$(SrcDir)ltable.h" />
<ClInclude Include="$(SrcDir)ltm.h" />
<ClInclude Include="$(SrcDir)lua.h" />
<ClInclude Include="$(SrcDir)luaconf.h" />
<ClInclude Include="$(SrcDir)lualib.h" />
<ClInclude Include="$(SrcDir)lundump.h" />
<ClInclude Include="$(SrcDir)lvm.h" />
<ClInclude Include="$(SrcDir)lzio.h" />
</ItemGroup>
</Project>