Completed HSV-HSL conversion function, looks like it's correct now.

Removed some large blocks of commented-out code.

Originally committed to SVN as r233.
This commit is contained in:
Niels Martin Hansen 2006-03-18 02:21:54 +00:00
parent e6c2f3c083
commit 054350a17d

View file

@ -95,63 +95,6 @@ void hsl_to_rgb(int H, int S, int L, unsigned char *R, unsigned char *G, unsigne
}
}
/*const int scale = 64;
int r, g, b;
H *= scale;
S *= scale;
L *= scale;
int temp2;
if (L < 128*scale) {
temp2 = L * (256*scale + S) / (256*scale);
} else {
temp2 = L + S - L * S / (256*scale);
}
int temp1 = 2*L - temp2;
int temp3[3];
temp3[0] = H + (256*scale)/3;
if (temp3[0] < 0) temp3[0] += (256*scale);
if (temp3[0] > (256*scale)) temp3[0] -= (256*scale);
temp3[1] = H;
temp3[2] = H - (256*scale)/3;
if (temp3[2] < 0) temp3[2] += (256*scale);
if (temp3[2] > (256*scale)) temp3[2] -= (256*scale);
if (6 * temp3[0] < (256*scale))
r = temp1 + (temp2 - temp1) * 6 * temp3[0] / (256*scale);
else if (2 * temp3[0] < (256*scale))
r = temp2;
else if (3 * temp3[0] < (2*256*scale))
r = temp1 + (temp2 - temp1) * ((512*scale/3) - temp3[0]) * 6 / (256*scale);
else
r = temp1;
if (6 * temp3[1] < (256*scale))
g = temp1 + (temp2 - temp1) * 6 * temp3[1] / (256*scale);
else if (2 * temp3[1] < (256*scale))
g = temp2;
else if (3 * temp3[1] < (2*256*scale))
g = temp1 + (temp2 - temp1) * ((512*scale/3) - temp3[1]) * 6 / (256*scale);
else
g = temp1;
if (6 * temp3[2] < (256*scale))
b = temp1 + (temp2 - temp1) * 6 * temp3[2] / (256*scale);
else if (2 * temp3[2] < (256*scale))
b = temp2;
else if (3 * temp3[2] < (2*256*scale))
b = temp1 + (temp2 - temp1) * ((512*scale/3) - temp3[2]) * 6 / (256*scale);
else
b = temp1;
*R = clip_colorval(r/scale);
*G = clip_colorval(g/scale);
*B = clip_colorval(b/scale);*/
float h, s, l, r, g, b;
h = H / 255.f;
s = S / 255.f;
@ -323,37 +266,6 @@ void rgb_to_yuv(int R, int G, int B, unsigned char *Y, unsigned char *U, unsigne
// still keeping everything integer
void rgb_to_hsl(int R, int G, int B, unsigned char *H, unsigned char *S, unsigned char *L)
{
/*
int maxcolor = MAX(R, MAX(G, B));
int mincolor = MIN(R, MIN(G, B));
*L = (maxcolor + mincolor) / 2;
if (mincolor == maxcolor) {
*S = 0;
*H = 0;
return;
}
if (*L < 128)
*S = (maxcolor - mincolor) * 256 / (maxcolor + mincolor);
else
*S = (maxcolor - mincolor) * 256 / (512 - maxcolor - mincolor);
int h;
if (R == maxcolor)
h = (G - B) * 256 / (maxcolor - mincolor);
else if (G == maxcolor)
h = 512 + (B - R) / (maxcolor - mincolor);
else // if (B == maxcolor)
h = 1024 + (R - G) / (maxcolor - mincolor);
h /= 6;
if (h < 0)
h += 256;
*H = h;
*/
float r = R/255.f, g = G/255.f, b = B/255.f;
float h, s, l;
@ -391,33 +303,6 @@ void rgb_to_hsl(int R, int G, int B, unsigned char *H, unsigned char *S, unsigne
// formulas from http://en.wikipedia.org/wiki/HSV_color_space
void rgb_to_hsv(int R, int G, int B, unsigned char *H, unsigned char *S, unsigned char *V)
{
/*
int maxrgb = MAX(R, MAX(R, B)), minrgb = MIN(R, MIN(G, B));
*V = clip_colorval(maxrgb);
if (maxrgb == 0) {
*S = 0;
} else {
*S = clip_colorval((maxrgb - minrgb) * 256 / maxrgb);
}
int h;
if (minrgb == maxrgb) {
h = 0;
} else if (R == maxrgb) {
h = (G - B) * 256 / (maxrgb - minrgb) * 256 / 6;
} else if (G == maxrgb) {
h = (B - R) * 256 / (maxrgb - minrgb) * 256 / 6 + 256/3;
} else { // if B == maxrgb
h = (R - G) * 256 / (maxrgb - minrgb) * 256 / 6 + 256*2/3;
}
if (h < 0) h += 256;
if (h > 255) h -= 256;
*H = clip_colorval(h);
*/
float r = R/255.f, g = G/255.f, b = B/255.f;
float h, s, v;
@ -467,13 +352,7 @@ void hsv_to_hsl(int iH, int iS, int iV, unsigned char *oH, unsigned char *oS, un
void hsl_to_hsv(int iH, int iS, int iL, unsigned char *oH, unsigned char *oS, unsigned char *oV)
{
// temporary solution...
hsl_to_rgb(iH, iS, iL, oH, oS, oV);
rgb_to_hsv(*oH, *oS, *oV, oH, oS, oV);
// can this really be so hard? it seems way harder to deduce a formula for this than for the other direction
/* *oH = iH;
*oH = iH;
if (iS == 0) {
*oS = 0;
@ -481,21 +360,13 @@ void hsl_to_hsv(int iH, int iS, int iL, unsigned char *oH, unsigned char *oS, un
return;
}
int temp2;
if (iL < 128) {
temp2 = iL * (255 + iS);
*oV = iL * (255 + iS) / 255;
*oS = 2 * 255 * iS / (255 + iS);
} else {
temp2 = iL*255 + iS*255 - iL*iS;
*oV = (iL*255 + iS*255 - iL*iS)/255;
*oS = 2 * 255 * iS * (255 - iL) / (iL*255 + iS*255 - iL*iS);
}
int temp1 = 2 * iL*255 - temp2;
int temp3[3];
temp3[0] = iH + 255/3;
if (temp3[0] > 255) temp3[0] -= 255;
temp3[1] = iH;
temp3[2] = iH - 255/3;
if (temp3[2] < 0) temp3[2] += 255;*/
}