forked from mia/Aegisub
Fix bogus inactive line markers for the previous line when the first dialogue line is active
Originally committed to SVN as r6291.
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1 changed files with 2 additions and 1 deletions
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@ -586,7 +586,8 @@ void AudioTimingControllerDialogue::RegenerateInactiveLines()
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std::list<AssEntry*>::iterator prev = current_line;
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while (--prev != context->ass->Line.begin() && !predicate(*prev)) ;
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AddInactiveMarkers(static_cast<AssDialogue*>(*prev));
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if (prev != context->ass->Line.begin())
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AddInactiveMarkers(static_cast<AssDialogue*>(*prev));
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if (mode == 2)
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{
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