Another shot at fixing wxGLCanvas woes on Mac, updates #850. This time the code is also considerably simpler!

Originally committed to SVN as r3014.
This commit is contained in:
Niels Martin Hansen 2009-06-04 02:05:11 +00:00
parent cf9fb5ae9a
commit d1251757ef

View file

@ -467,26 +467,22 @@ void VideoContext::JumpToTime(int ms,bool exact) {
//////////////////
// Get GL context
wxGLContext *VideoContext::GetGLContext(wxGLCanvas *canvas) {
#ifdef __WXMAC__
// This code is written blindly, might be very broken
// What are the wxMac developers thinking? This is impossible to work with,
// having a different API on different platforms...
if (!glContext) {
GLint pfmtattribs[] = {AGL_WINDOW, AGL_BACKING_STORE, AGL_STENCIL_SIZE, 1, 0};
AGLPixelFormat pfmt = aglChoosePixelFormat(0, 0, pfmtattribs);
glContext = new wxGLContext(pfmt, canvas, wxPalette(), 0);
}
#else
// wxGLCanvas and wxGLContext is a funky couple.
// On wxMac wxGLContext has a different constructor than everywhere else...
// But wxMac is also the only implementation that creates and initialises a context
// in the canvas constructor, meaning a wxGLCanvas on wxMac comes with a context
// for free, while we have to create our own everywhere else.
// So let's first see if the canvas might already have a context of its own and
// get that if we lack one.
// That should always succeed on wxMac...
// Everywhere else, we can just create a wxGLContext using the documented interface
// and be over with it after that.
// Also see bug #850.
if (!glContext) glContext = canvas->GetContext();
#ifndef __WXMAC__
if (!glContext) glContext = new wxGLContext(canvas);
#endif
return glContext;
/*
if (!((VideoDisplay*)canvas)->freeSize) return glContext;
else {
static wxGLContext *test = NULL;
if (test = NULL) test = new wxGLContext(canvas,glContext);
return test;
}*/
}