forked from mia/Aegisub
Added DirectSound audio output
Originally committed to SVN as r588.
This commit is contained in:
parent
4573ec72fa
commit
d89e522fd4
5 changed files with 514 additions and 7 deletions
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@ -38,6 +38,9 @@
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// Headers
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// Headers
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#include <wx/wxprec.h>
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#include <wx/wxprec.h>
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#include "audio_player_portaudio.h"
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#include "audio_player_portaudio.h"
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#ifdef USE_DSOUND
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#include "audio_player_dsound.h"
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#endif
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#include "audio_provider.h"
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#include "audio_provider.h"
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@ -115,10 +118,22 @@ void AudioPlayer::OnStopAudio(wxCommandEvent &event) {
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// Get player
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// Get player
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AudioPlayer* AudioPlayer::GetAudioPlayer() {
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AudioPlayer* AudioPlayer::GetAudioPlayer() {
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// Prepare
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// Prepare
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AudioPlayer *player;
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AudioPlayer *player = NULL;
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// Get player
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try {
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player = new PortAudioPlayer;
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// Get DirectSound player
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#ifdef USE_DSOUND
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player = new DirectSoundPlayer;
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#endif
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// Get PortAudio player
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if (!player) player = new PortAudioPlayer;
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}
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catch (...) {
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delete player;
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player = NULL;
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throw;
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}
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// Got player?
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// Got player?
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if (!player) throw _T("Unable to create audio player.");
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if (!player) throw _T("Unable to create audio player.");
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@ -74,18 +74,18 @@ public:
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virtual void SetVolume(double volume)=0;
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virtual void SetVolume(double volume)=0;
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virtual double GetVolume()=0;
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virtual double GetVolume()=0;
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void SetProvider(AudioProvider *provider);
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AudioProvider *GetProvider();
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virtual __int64 GetStartPosition()=0;
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virtual __int64 GetStartPosition()=0;
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virtual __int64 GetEndPosition()=0;
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virtual __int64 GetEndPosition()=0;
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virtual __int64 GetCurrentPosition()=0;
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virtual __int64 GetCurrentPosition()=0;
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virtual void SetEndPosition(__int64 pos)=0;
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virtual void SetEndPosition(__int64 pos)=0;
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virtual void SetCurrentPosition(__int64 pos)=0;
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virtual void SetCurrentPosition(__int64 pos)=0;
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void SetDisplayTimer(wxTimer *timer);
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virtual wxMutex *GetMutex();
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virtual wxMutex *GetMutex();
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void SetProvider(AudioProvider *provider);
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AudioProvider *GetProvider();
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void SetDisplayTimer(wxTimer *timer);
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static AudioPlayer* GetAudioPlayer();
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static AudioPlayer* GetAudioPlayer();
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DECLARE_EVENT_TABLE()
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DECLARE_EVENT_TABLE()
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380
core/audio_player_dsound.cpp
Normal file
380
core/audio_player_dsound.cpp
Normal file
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@ -0,0 +1,380 @@
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// Copyright (c) 2006, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:zeratul@cellosoft.com
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//
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#pragma once
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///////////
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// Headers
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#ifdef USE_DSOUND
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#include <wx/wxprec.h>
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#include "audio_provider.h"
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#include "audio_player_dsound.h"
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#include "utils.h"
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#include "main.h"
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#include "frame_main.h"
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///////////////
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// Constructor
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DirectSoundPlayer::DirectSoundPlayer() {
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playing = false;
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volume = 1.0f;
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playPos = 0;
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startPos = 0;
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endPos = 0;
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offset = 0;
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buffer = NULL;
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directSound = NULL;
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}
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//////////////
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// Destructor
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DirectSoundPlayer::~DirectSoundPlayer() {
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CloseStream();
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}
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///////////////
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// Open stream
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void DirectSoundPlayer::OpenStream() {
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// Get provider
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AudioProvider *provider = GetProvider();
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// Initialize the DirectSound object
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HRESULT res;
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res = DirectSoundCreate8(NULL,&directSound,NULL);
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if (res != DS_OK) throw _T("Failed initializing DirectSound");
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// Set DirectSound parameters
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AegisubApp *app = (AegisubApp*) wxTheApp;
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directSound->SetCooperativeLevel((HWND)app->frame->GetHandle(),DSSCL_NORMAL);
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// Create the wave format structure
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WAVEFORMATEX waveFormat;
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waveFormat.wFormatTag = WAVE_FORMAT_PCM;
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waveFormat.nSamplesPerSec = provider->GetSampleRate();
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waveFormat.nChannels = provider->GetChannels();
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waveFormat.wBitsPerSample = provider->GetBytesPerSample() * 8;
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waveFormat.nBlockAlign = waveFormat.nChannels * waveFormat.wBitsPerSample / 8;
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waveFormat.nAvgBytesPerSec = waveFormat.nSamplesPerSec * waveFormat.nBlockAlign;
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waveFormat.cbSize = 0;
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// Create the buffer initializer
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int aim = 0x10000;
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int min = DSBSIZE_MIN;
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int max = DSBSIZE_MAX;
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bufSize = MIN(MAX(min,aim),max);
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DSBUFFERDESC desc;
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desc.dwSize = sizeof(DSBUFFERDESC);
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desc.dwFlags = DSBCAPS_CTRLVOLUME | DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_GLOBALFOCUS | DSBCAPS_CTRLPOSITIONNOTIFY;
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desc.dwBufferBytes = bufSize;
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desc.dwReserved = 0;
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desc.lpwfxFormat = &waveFormat;
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desc.guid3DAlgorithm = GUID_NULL;
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// Create the buffer
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IDirectSoundBuffer *buf;
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res = directSound->CreateSoundBuffer(&desc,&buf,NULL);
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if (res != DS_OK) throw _T("Failed creating DirectSound buffer");
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// Copy interface to buffer
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res = buf->QueryInterface(IID_IDirectSoundBuffer8,(LPVOID*) &buffer);
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if (res != S_OK) throw _T("Failed casting interface to IDirectSoundBuffer8");
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// Set data
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offset = 0;
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}
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////////////////
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// Close stream
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void DirectSoundPlayer::CloseStream() {
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// Stop it
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Stop();
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// Delete the DirectSound buffer
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// delete buffer;
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buffer = NULL;
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// Delete the DirectSound object
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// delete directSound;
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directSound = NULL;
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}
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///////////////
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// Fill buffer
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void DirectSoundPlayer::FillBuffer(bool fill) {
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// Variables
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void *ptr1, *ptr2;
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unsigned long int size1, size2;
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AudioProvider *provider = GetProvider();
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int bytesps = provider->GetBytesPerSample();
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// To write length
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//int max = bufSize/4;
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//if (fill) max = bufSize;
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//int toWrite = MIN(max,(endPos-playPos)*bytesps);
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int toWrite = bufSize/4;
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// Lock buffer
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HRESULT res;
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res = buffer->Lock(offset,toWrite,&ptr1,&size1,&ptr2,&size2,0);
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// Buffer lost?
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if (res == DSERR_BUFFERLOST) {
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buffer->Restore();
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res = buffer->Lock(offset,toWrite,&ptr1,&size1,&ptr2,&size2,0);
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}
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// Error
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if (!SUCCEEDED(res)) return;
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// Set offset
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offset = (offset + toWrite) % bufSize;
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// Convert size to number of samples
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unsigned long int count1 = size1 / bytesps;
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unsigned long int count2 = size2 / bytesps;
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// Check if it's writing over play
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unsigned long int totalCount = count1+count2;
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unsigned long int left = 0;
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if (endPos > playPos) left = endPos - playPos;
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unsigned long int delta = 0;
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if (totalCount > left) delta = totalCount - left;
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int extra = 0;
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// If so, don't allow it
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if (delta) {
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// Zero at start
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memset(ptr1,0,size1);
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memset(ptr2,0,size2);
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// Lower counts
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int temp = MIN(delta,count2);
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count2 -= temp;
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delta -= temp;
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extra += temp;
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temp = MIN(delta,count1);
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count1 -= temp;
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delta -= temp;
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extra += temp;
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}
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// Get source wave
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if (count1) provider->GetAudio(ptr1,playPos,count1);
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if (count2) provider->GetAudio(ptr2,playPos+count1,count2);
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playPos += count1 + count2 + extra;
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// Unlock
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buffer->Unlock(ptr1,size1,ptr2,size2);
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}
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////////
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// Play
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void DirectSoundPlayer::Play(__int64 start,__int64 count) {
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// Make sure that it's stopped
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Stop();
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// Lock
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wxMutexLocker locker(DSMutex);
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// Set variables
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HRESULT res;
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startPos = start;
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endPos = start+count;
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playPos = start;
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offset = 0;
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// Check if buffer is loaded
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if (!buffer) return;
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// Create notification event
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notificationEvent = CreateEvent(NULL,false,false,NULL);
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// Create notification interface
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IDirectSoundNotify8 *notify;
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res = buffer->QueryInterface(IID_IDirectSoundNotify8,(LPVOID*)¬ify);
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if (!SUCCEEDED(res)) return;
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// Set notification
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DSBPOSITIONNOTIFY positionNotify[4];
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positionNotify[0].dwOffset = bufSize / 8;
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positionNotify[0].hEventNotify = notificationEvent;
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positionNotify[1].dwOffset = 3 * bufSize / 8;
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positionNotify[1].hEventNotify = notificationEvent;
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positionNotify[2].dwOffset = 5 * bufSize / 8;
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positionNotify[2].hEventNotify = notificationEvent;
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positionNotify[3].dwOffset = 7 * bufSize / 8;
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positionNotify[3].hEventNotify = notificationEvent;
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res = notify->SetNotificationPositions(4,positionNotify);
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notify->Release();
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// Fill buffer
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FillBuffer(false);
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// Play
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buffer->SetCurrentPosition(0);
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res = buffer->Play(0,0,DSBPLAY_LOOPING);
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if (SUCCEEDED(res)) playing = true;
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// Start thread
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thread = new DirectSoundPlayerThread(this);
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thread->Create();
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thread->Run();
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// Update timer
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if (displayTimer && !displayTimer->IsRunning()) displayTimer->Start(15);
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}
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////////
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// Stop
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void DirectSoundPlayer::Stop(bool timerToo) {
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// Lock
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wxMutexLocker locker(DSMutex);
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// Check if buffer is loaded and playing
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if (!buffer || !playing) return;
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// Stop
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buffer->Stop();
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// Stop the thread
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thread = NULL;
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// Close event handle
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CloseHandle(notificationEvent);
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// Stop timer
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if (timerToo && displayTimer) {
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displayTimer->Stop();
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}
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}
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///////////
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// Set end
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void DirectSoundPlayer::SetEndPosition(__int64 pos) {
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endPos = pos;
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}
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////////////////////////
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// Set current position
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void DirectSoundPlayer::SetCurrentPosition(__int64 pos) {
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playPos = pos;
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}
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////////////////////////
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// Get current position
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__int64 DirectSoundPlayer::GetCurrentPosition() {
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// Check if buffer is loaded
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if (!buffer) return 0;
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// Read position
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unsigned long int play,write;
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HRESULT res = buffer->GetCurrentPosition(&play,NULL);
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if (SUCCEEDED(res)) {
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int bytesps = provider->GetBytesPerSample();
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write = offset;
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if (write < play) write += bufSize;
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return playPos + play/bytesps - write/bytesps;
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}
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// Failed, just return playPos
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return playPos;
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}
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//////////////////////
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// Thread constructor
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DirectSoundPlayerThread::DirectSoundPlayerThread(DirectSoundPlayer *par) : wxThread(wxTHREAD_DETACHED) {
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parent = par;
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}
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/////////////////////
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// Thread destructor
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DirectSoundPlayerThread::~DirectSoundPlayerThread() {
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}
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//////////////////////
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// Thread entry point
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wxThread::ExitCode DirectSoundPlayerThread::Entry() {
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// Variables
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unsigned long int playPos,endPos,bufSize;
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// Wait for notification
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while (parent->playing) {
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// Get variables
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parent->DSMutex.Lock();
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playPos = parent->playPos;
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endPos = parent->endPos;
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bufSize = parent->bufSize;
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|
parent->DSMutex.Unlock();
|
||||||
|
|
||||||
|
// Still playing?
|
||||||
|
if (playPos < endPos + bufSize/8) {
|
||||||
|
// Wait for signal
|
||||||
|
WaitForSingleObject(parent->notificationEvent,5000);
|
||||||
|
|
||||||
|
// Fill buffer
|
||||||
|
parent->DSMutex.Lock();
|
||||||
|
parent->FillBuffer(false);
|
||||||
|
parent->DSMutex.Unlock();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Over, stop it
|
||||||
|
else {
|
||||||
|
parent->DSMutex.Lock();
|
||||||
|
parent->buffer->Stop();
|
||||||
|
parent->DSMutex.Unlock();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Delete();
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
#endif
|
111
core/audio_player_dsound.h
Normal file
111
core/audio_player_dsound.h
Normal file
|
@ -0,0 +1,111 @@
|
||||||
|
// Copyright (c) 2006, Rodrigo Braz Monteiro
|
||||||
|
// All rights reserved.
|
||||||
|
//
|
||||||
|
// Redistribution and use in source and binary forms, with or without
|
||||||
|
// modification, are permitted provided that the following conditions are met:
|
||||||
|
//
|
||||||
|
// * Redistributions of source code must retain the above copyright notice,
|
||||||
|
// this list of conditions and the following disclaimer.
|
||||||
|
// * Redistributions in binary form must reproduce the above copyright notice,
|
||||||
|
// this list of conditions and the following disclaimer in the documentation
|
||||||
|
// and/or other materials provided with the distribution.
|
||||||
|
// * Neither the name of the Aegisub Group nor the names of its contributors
|
||||||
|
// may be used to endorse or promote products derived from this software
|
||||||
|
// without specific prior written permission.
|
||||||
|
//
|
||||||
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||||
|
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||||
|
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||||
|
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||||
|
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||||
|
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||||
|
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||||
|
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||||
|
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||||
|
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||||
|
// POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
//
|
||||||
|
// -----------------------------------------------------------------------------
|
||||||
|
//
|
||||||
|
// AEGISUB
|
||||||
|
//
|
||||||
|
// Website: http://aegisub.cellosoft.com
|
||||||
|
// Contact: mailto:zeratul@cellosoft.com
|
||||||
|
//
|
||||||
|
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
|
||||||
|
///////////
|
||||||
|
// Headers
|
||||||
|
#include "audio_player.h"
|
||||||
|
#include <dsound.h>
|
||||||
|
|
||||||
|
|
||||||
|
//////////////
|
||||||
|
// Prototypes
|
||||||
|
class DirectSoundPlayer;
|
||||||
|
|
||||||
|
|
||||||
|
//////////
|
||||||
|
// Thread
|
||||||
|
class DirectSoundPlayerThread : public wxThread {
|
||||||
|
private:
|
||||||
|
DirectSoundPlayer *parent;
|
||||||
|
|
||||||
|
public:
|
||||||
|
DirectSoundPlayerThread(DirectSoundPlayer *parent);
|
||||||
|
~DirectSoundPlayerThread();
|
||||||
|
|
||||||
|
wxThread::ExitCode Entry();
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
////////////////////
|
||||||
|
// Portaudio player
|
||||||
|
class DirectSoundPlayer : public AudioPlayer {
|
||||||
|
friend class DirectSoundPlayerThread;
|
||||||
|
|
||||||
|
private:
|
||||||
|
wxMutex DSMutex;
|
||||||
|
|
||||||
|
bool playing;
|
||||||
|
float volume;
|
||||||
|
int offset;
|
||||||
|
int bufSize;
|
||||||
|
|
||||||
|
volatile __int64 playPos;
|
||||||
|
volatile __int64 startPos;
|
||||||
|
volatile __int64 endPos;
|
||||||
|
|
||||||
|
IDirectSound8 *directSound;
|
||||||
|
IDirectSoundBuffer8 *buffer;
|
||||||
|
HANDLE notificationEvent;
|
||||||
|
|
||||||
|
void FillBuffer(bool fill);
|
||||||
|
|
||||||
|
DirectSoundPlayerThread *thread;
|
||||||
|
|
||||||
|
public:
|
||||||
|
DirectSoundPlayer();
|
||||||
|
~DirectSoundPlayer();
|
||||||
|
|
||||||
|
void OpenStream();
|
||||||
|
void CloseStream();
|
||||||
|
|
||||||
|
void Play(__int64 start,__int64 count);
|
||||||
|
void Stop(bool timerToo=true);
|
||||||
|
bool IsPlaying() { return playing; }
|
||||||
|
|
||||||
|
__int64 GetStartPosition() { return startPos; }
|
||||||
|
__int64 GetEndPosition() { return endPos; }
|
||||||
|
__int64 GetCurrentPosition();
|
||||||
|
void SetEndPosition(__int64 pos);
|
||||||
|
void SetCurrentPosition(__int64 pos);
|
||||||
|
|
||||||
|
void SetVolume(double vol) { volume = vol; }
|
||||||
|
double GetVolume() { return volume; }
|
||||||
|
|
||||||
|
wxMutex *GetMutex() { return &DSMutex; }
|
||||||
|
};
|
|
@ -38,6 +38,7 @@ Please visit http://aegisub.net to download latest version
|
||||||
- Commiting changes in audio to the last line will insert a new line after it. (AMZ)
|
- Commiting changes in audio to the last line will insert a new line after it. (AMZ)
|
||||||
- Fonts collector can now collect fonts directly to a zip archive. (AMZ)
|
- Fonts collector can now collect fonts directly to a zip archive. (AMZ)
|
||||||
- Added support for DirectShowSource2 if avss.dll is on Aegisub's folder. (AMZ)
|
- Added support for DirectShowSource2 if avss.dll is on Aegisub's folder. (AMZ)
|
||||||
|
- Added DirectSound audio output, to avoid using PortAudio under Win32. (AMZ)
|
||||||
|
|
||||||
|
|
||||||
= 1.10 beta - 2006.08.07 ===========================
|
= 1.10 beta - 2006.08.07 ===========================
|
||||||
|
|
Loading…
Reference in a new issue