forked from mia/Aegisub
Kill supportsGlClampToEdge, which hasn't actually been used for a while
Originally committed to SVN as r4248.
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2 changed files with 0 additions and 3 deletions
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@ -91,7 +91,6 @@ static bool TestTexture(int width, int height, GLint format) {
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VideoOutGL::VideoOutGL()
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: maxTextureSize(0),
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supportsRectangularTextures(false),
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supportsGlClampToEdge(false),
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internalFormat(0),
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frameWidth(0),
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frameHeight(0),
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@ -52,8 +52,6 @@ private:
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int maxTextureSize;
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/// Whether rectangular textures are supported by the user's graphics card
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bool supportsRectangularTextures;
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/// Whether GL_CLAMP_TO_EDGE is supported by the user's drivers
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bool supportsGlClampToEdge;
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/// The internalformat to use
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int internalFormat;
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