They're only used by one thing (the drag visual tool), so calculating
them is pointless overhead most of the time, and it simplifies the
visual tool code much less than it complicates the grid code.
Use boost::filesystem::path for all paths, and std::string for all other
strings, converting to/from wxString as close to the actual uses of wx
as possible.
Where possible, replace the uses of non-UI wxWidgets functionality with
the additions to the standard library in C++11, or the equivalents in
boost.
Move the path token management logic to libaegisub (and rewrite it in
the process).
Add a basic thread pool based on asio and std::thread to libaegisub.
This touches nearly every file in the project and a nontrivial amount of
code had to be rewritten entirely, so there's probably a lot of broken
stuff.
Nearly all of the files including main.h are doing so only for OPT_GET
and friends, which are rather unrelated to the main things that main.h
declares.
Mostly just bugs in unreachable code and stylistic things, but there's a
few incorrect reachable things that were working by coincidence and
gratuitous dynamic_casts.
Convert all coordinates within the visual tools to Vector2D, which has
been significantly extended. Eliminates a lot of issues with accumulated
rounding errors and simplifies a lot of code.
Modernize the visual tools' interactions with the rest of Aegisub by
connecting to signals directly rather than routing everything through
the video display and converting the main visual tool mode toolbar to
the command system.
Extract all references to OpenGL from the visual tools and move them to
OpenGLWrapper as a first step towards making it possible to implement an
alternative video renderer. In the process, eliminate all uses of OpenGL
immediate mode.
Fix a bunch of minor issues and general instability.
Originally committed to SVN as r5823.
This happens to fix most of the undo issues, as it's now much harder to
have uncommitted changes to the file.
Closes#355 and #586.
Originally committed to SVN as r4699.
Kill vfr.h and vfr.cpp and use the libaegisub versions of them instead.
Rather than the globals VFR_Input and VFR_Output, everything related to
frame rate is now part of the video context. Most things which used to
use VFR_Output now call VideoContext::TimeAtFrame etc.; video providers,
rather than modifying VFR_Input directly, now have getters for their
frame rates which VideoContext calls. Read-only public access to
VFR_Input and VFR_Output are still provided (hopefully temporarily) for
a few things which were awkward to do through VideoContext.
The Avisynth provider now might correctly handle VFR MKVs which can be
opened with DirectShowSource but not DSS2.
Rework keyframe handling as well, so that it continues to match the vfr
handling in design and implementation.
Originally committed to SVN as r4662.
Rather than just have a single Refresh method that gets called whenever
something happens that could possibly be of interest to the visual
tools, add seperate methods for signaling frame number changes and
changes to the file, and use the new SelectionController stuff for other
things that used to merit a Refresh. This eliminates a large amount of
redundant reparsing of lines which happened on paint, as well as a large
number of redundant repaints.
Frame data is now only uploaded to the video card when the frame number changes
rather than when anything at all changes, slightly improving performance when
using mesa's software opengl implementation.
Vector clip and drag tools now do a slightly better job of not
discarding the user's selection for no apparent reason, and strange
selection behavior from clicking on visual features should now be
entirely fixed.
Everything but the constructor and toolbar event handler in the visual
tool implementations are now private.
Originally committed to SVN as r4631.
Change SelectionListener interface so it receives the set of lines added and removed from selection, instead of just the complete new selection.
Update VisualTool<> to use SelectionListener to receive selection change notifications.
This change (temporarily, I hope) breaks feature selection in visual drag mode, when changing selection via the grid. This is caused by the grid selection change first clearing the entire selection, which sends a separate notification about selection clear. This causes the last visual feature to be deselected, and then the visual tool base reselects the active line, causing a new notification for selection to be sent. The active line happens to be the newly clicked line, and the selection notification enters during the externalChange guard being set, and is then ignored for feature update purposes. When control returns to the original SelectRow call in the grid, the line to be selected has already been selected and then nothing happens.
The best fix is to avoid two notifications being required to deselect all then reselect one line in the first place, so making the grid selection handling saner is the best fix.
Originally committed to SVN as r4602.
Selections in drag mode now follow the following rules:
* If a line is selected in the grid, at least one visual feature
corresponding to the line is selected.
* If a line has any features selected, that line is selected in the
grid.
In addition, all control points now start out selected in the vector
clip tool, and all tools should no longer discard the current selection
at unpredictable or unintended times.
Updates #513.
Originally committed to SVN as r4363.
Sets the last clicked-on feature to the double-clicked spot and applies
the same relative movement to all other selected lines (including ones
not visible on the current frame).
Updates #513.
Originally committed to SVN as r4350.
Make all visual tools support selecting and manipulating multiple visual
features at once, allowing multiple lines to be moved at once, entire
vector clips to be translated, etc. Controls:
- Left click: Select control clicked control only
- Ctrl-left click: Add/remove control to selection
- Drag control (with or without ctrl): Move all selected controls,
after setting/adding to selection if target is not in the selection
- Click on no control: Clear selection
Lots of little stuff to fix still.
Updates #513.
Originally committed to SVN as r4322.