After the audio provider rework, adjust the audio players to not
use the int16 mono downmixed audio unless necessary. Furthermore,
the pulseaudio-based player now controls the volume directly through
pulseaudio instead of by modifying the buffer. This also reduces latency
when changing the volume.
The entire set of GetAudio functions is quite messy now. After wangqr's
audio rework, it was split into GetAudio and GetInt16MonoAudio
functions, but now volume scaling is also necessary. Really, this should
go back to a type constructor based system with audio players being
allowed to choose what properties out of mono / 16 bytes / int samples /
volume they need.
- DS2 Player has a similar structure to XAudio, so I don't see any reason why not to enable 1 channel+ audio.
- Haven't tried with 5.1 channel sources but I believe it should be the same as 2 channel (As in, Directsound will downmix the audio to 2 channel)
- Moved the volume setting to using the player directly and from some quick audio tests, -10000 is too soft. I tried with -5000 instead which seems to be alright.
- To allow for XAudio2 to work properly, we need to rework how does provider work since they only are used to be able to take in mono audio.
- Other providers have been dumbed down to accept single channel audio since originally aegisub only accepted 1 channel audio.
- meson.build has been modified to accommodate for xaudio, as we currently don't accept redistributable forms of xaudio, we need to work around the WinNT version.
- There has been 1 more fix to res.rc to allow for compiling on non tagged releases.
Checking if the diff is '>' instead of '>=' will always fail if
tolerance=0, even if the colours are identical. This will cause the line
to get a startime greter than its end time, which is not desireable.
Rounding errors and limits of floating type precision might still affect
the comparison. An additional sanity check before calculation is added
to ensure the selected position and colour match within tolerance.
This allows us to refactor the search code to never check the starting
frame and guanrantees valid timings with start<end even with
rounding errors.
No other tooltips end with points, even if they're a sentence.These
ones aren't even sentences.
Also updates all *.po files accordingly, with an hacked in
POT-Creation-Date due to issues with make_pot.sh.
Putting this logic for delaying changes in the TextSelectionController
isn't the cleanest, but all attempts at saving this state somewhere in
the Lua API instead turned out even worse. Also, the logic for inverted
selections probably does belong in there.