forked from mia/Aegisub
28b7264d3b
Originally committed to SVN as r1370.
252 lines
7.3 KiB
C++
252 lines
7.3 KiB
C++
// Copyright (c) 2007, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:zeratul@cellosoft.com
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//
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///////////
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// Headers
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#include "visual_tool_vector_clip.h"
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#include "ass_dialogue.h"
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///////
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// IDs
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enum {
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BUTTON_DRAG = 1300,
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BUTTON_LINE,
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BUTTON_BICUBIC,
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BUTTON_INSERT,
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BUTTON_REMOVE,
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BUTTON_CONVERT,
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BUTTON_FREEHAND
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};
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///////////////
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// Constructor
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VisualToolVectorClip::VisualToolVectorClip(VideoDisplay *parent,wxSizer *toolbar,wxWindow *toolWindow)
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: VisualTool(parent)
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{
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DoRefresh();
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// Create toolbar
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wxButton *drag = new wxBitmapButton(toolWindow,BUTTON_DRAG,wxBITMAP(visual_vector_clip_drag));
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wxButton *line = new wxBitmapButton(toolWindow,BUTTON_LINE,wxBITMAP(visual_vector_clip_line));
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wxButton *bicubic = new wxBitmapButton(toolWindow,BUTTON_BICUBIC,wxBITMAP(visual_vector_clip_bicubic));
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wxButton *convert = new wxBitmapButton(toolWindow,BUTTON_CONVERT,wxBITMAP(visual_vector_clip_convert));
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wxButton *insert = new wxBitmapButton(toolWindow,BUTTON_INSERT,wxBITMAP(visual_vector_clip_insert));
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wxButton *remove = new wxBitmapButton(toolWindow,BUTTON_REMOVE,wxBITMAP(visual_vector_clip_remove));
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wxButton *freehand = new wxBitmapButton(toolWindow,BUTTON_FREEHAND,wxBITMAP(visual_vector_clip_freehand));
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drag->SetToolTip(_("Drag control points."));
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line->SetToolTip(_("Appends a line."));
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bicubic->SetToolTip(_("Appends a bezier bicubic curve."));
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convert->SetToolTip(_("Converts a segment between line and bicubic."));
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insert->SetToolTip(_("Inserts a control point."));
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remove->SetToolTip(_("Removes a control point."));
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freehand->SetToolTip(_("Draws a freehand shape."));
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ConnectButton(drag);
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ConnectButton(line);
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ConnectButton(bicubic);
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ConnectButton(convert);
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ConnectButton(insert);
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ConnectButton(remove);
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ConnectButton(freehand);
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toolbar->Add(drag,0,wxEXPAND);
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toolbar->Add(line,0,wxEXPAND);
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toolbar->Add(bicubic,0,wxEXPAND | wxRIGHT,5);
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toolbar->Add(new wxStaticLine(toolWindow,-1,wxDefaultPosition,wxDefaultSize,wxLI_VERTICAL),0,wxEXPAND | wxRIGHT,5);
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toolbar->Add(convert,0,wxEXPAND);
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toolbar->Add(insert,0,wxEXPAND);
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toolbar->Add(remove,0,wxEXPAND | wxRIGHT,5);
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toolbar->Add(new wxStaticLine(toolWindow,-1,wxDefaultPosition,wxDefaultSize,wxLI_VERTICAL),0,wxEXPAND | wxRIGHT,5);
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toolbar->Add(freehand,0,wxEXPAND);
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toolbar->AddStretchSpacer(1);
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}
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//////////
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// Update
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void VisualToolVectorClip::Update() {
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GetParent()->Render();
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}
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////////
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// Draw
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void VisualToolVectorClip::Draw() {
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// Get line
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AssDialogue *line = GetActiveDialogueLine();
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if (!line) return;
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// Parse vector
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std::vector<Vector2D> points;
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spline.GetPointList(points);
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// Draw lines
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SetLineColour(colour[3],1.0f,2);
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SetFillColour(colour[3],0.0f);
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for (size_t i=0;i<points.size()-1;i++) {
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DrawLine(points[i].x,points[i].y,points[i+1].x,points[i+1].y);
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}
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// Draw stencil mask
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glEnable(GL_STENCIL_TEST);
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glColorMask(0,0,0,0);
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glStencilFunc(GL_NEVER,1,1);
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glStencilOp(GL_INVERT,GL_INVERT,GL_INVERT);
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for (size_t i=1;i<points.size()-1;i++) {
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glBegin(GL_TRIANGLES);
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glVertex2f(points[0].x,points[0].y);
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glVertex2f(points[i].x,points[i].y);
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glVertex2f(points[i+1].x,points[i+1].y);
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glEnd();
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}
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// Draw "outside clip" mask
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glColorMask(1,1,1,1);
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glStencilFunc(GL_EQUAL, 0, 1);
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glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
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SetLineColour(colour[3],0.0f);
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SetFillColour(wxColour(0,0,0),0.5f);
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DrawRectangle(0,0,sw,sh);
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glDisable(GL_STENCIL_TEST);
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// Draw features
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DrawAllFeatures();
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// Draw lines connecting the bicubic features
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SetLineColour(colour[3],0.9f,1);
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for (std::list<SplineCurve>::iterator cur=spline.curves.begin();cur!=spline.curves.end();cur++) {
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if (cur->type == CURVE_BICUBIC) {
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DrawDashedLine(cur->p1.x,cur->p1.y,cur->p2.x,cur->p2.y,6);
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DrawDashedLine(cur->p3.x,cur->p3.y,cur->p4.x,cur->p4.y,6);
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}
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}
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}
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/////////////////////////
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// Populate feature list
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void VisualToolVectorClip::PopulateFeatureList() {
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// Clear
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features.clear();
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VisualDraggableFeature feat;
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// Go through each curve
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bool isFirst = true;
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int i = 0;
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for (std::list<SplineCurve>::iterator cur=spline.curves.begin();cur!=spline.curves.end();cur++,i++) {
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// First point
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if (isFirst) {
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isFirst = false;
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feat.x = cur->p1.x;
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feat.y = cur->p1.y;
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feat.type = DRAG_SMALL_CIRCLE;
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feat.value = i;
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feat.value2 = 0;
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features.push_back(feat);
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}
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// Line
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if (cur->type == CURVE_LINE) {
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feat.x = cur->p2.x;
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feat.y = cur->p2.y;
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feat.type = DRAG_SMALL_CIRCLE;
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feat.value = i;
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feat.value2 = 1;
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features.push_back(feat);
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}
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// Bicubic
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if (cur->type == CURVE_BICUBIC) {
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// Current size
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int size = features.size();
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// Control points
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feat.x = cur->p2.x;
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feat.y = cur->p2.y;
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feat.value = i;
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feat.value2 = 1;
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feat.brother[0] = size-1;
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feat.type = DRAG_SMALL_SQUARE;
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features.push_back(feat);
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feat.x = cur->p3.x;
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feat.y = cur->p3.y;
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feat.value2 = 2;
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feat.brother[0] = size+2;
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features.push_back(feat);
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// End point
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feat.x = cur->p4.x;
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feat.y = cur->p4.y;
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feat.type = DRAG_SMALL_CIRCLE;
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feat.value2 = 3;
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features.push_back(feat);
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}
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}
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}
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//////////
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// Update
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void VisualToolVectorClip::UpdateDrag(VisualDraggableFeature &feature) {
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spline.MovePoint(feature.value,feature.value2,wxPoint(feature.x,feature.y));
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}
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//////////
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// Commit
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void VisualToolVectorClip::CommitDrag(VisualDraggableFeature &feature) {
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SetOverride(_T("\\clip"),_T("(") + spline.EncodeToASS() + _T(")"));
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}
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///////////
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// Refresh
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void VisualToolVectorClip::DoRefresh() {
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if (!dragging) {
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// Get line
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AssDialogue *line = GetActiveDialogueLine();
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if (!line) return;
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// Get clip vector
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wxString vect;
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int scale;
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vect = GetLineVectorClip(line,scale);
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if (vect.IsEmpty()) return;
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spline.DecodeFromASS(vect);
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PopulateFeatureList();
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}
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}
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