forked from mia/Aegisub
1e0f08c0ed
Use boost::filesystem::path for all paths, and std::string for all other strings, converting to/from wxString as close to the actual uses of wx as possible. Where possible, replace the uses of non-UI wxWidgets functionality with the additions to the standard library in C++11, or the equivalents in boost. Move the path token management logic to libaegisub (and rewrite it in the process). Add a basic thread pool based on asio and std::thread to libaegisub. This touches nearly every file in the project and a nontrivial amount of code had to be rewritten entirely, so there's probably a lot of broken stuff.
403 lines
11 KiB
C++
403 lines
11 KiB
C++
// Copyright (c) 2011, Thomas Goyne <plorkyeran@aegisub.org>
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//
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// Permission to use, copy, modify, and distribute this software for any
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// purpose with or without fee is hereby granted, provided that the above
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// copyright notice and this permission notice appear in all copies.
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//
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// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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// WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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// MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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// ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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// WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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// OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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//
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// Aegisub Project http://www.aegisub.org/
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/// @file visual_tool_vector_clip.cpp
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/// @brief Vector clipping visual typesetting tool
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/// @ingroup visual_ts
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#include "config.h"
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#include "visual_tool_vector_clip.h"
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#include "ass_dialogue.h"
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#include "include/aegisub/context.h"
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#include "libresrc/libresrc.h"
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#include "options.h"
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#include "selection_controller.h"
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#include "utils.h"
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#include <algorithm>
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#include <wx/toolbar.h>
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/// Button IDs
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enum {
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BUTTON_DRAG = 1300,
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BUTTON_LINE,
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BUTTON_BICUBIC,
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BUTTON_CONVERT,
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BUTTON_INSERT,
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BUTTON_REMOVE,
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BUTTON_FREEHAND,
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BUTTON_FREEHAND_SMOOTH,
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BUTTON_LAST // Leave this at the end and don't use it
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};
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VisualToolVectorClip::VisualToolVectorClip(VideoDisplay *parent, agi::Context *context)
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: VisualTool<VisualToolVectorClipDraggableFeature>(parent, context)
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, spline(*this)
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, toolBar(0)
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, mode(0)
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, inverse(false)
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{
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}
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void VisualToolVectorClip::SetToolbar(wxToolBar *toolBar) {
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this->toolBar = toolBar;
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int icon_size = OPT_GET("App/Toolbar Icon Size")->GetInt();
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#define ICON(name) icon_size == 16 ? GETIMAGE(name ## _16) : GETIMAGE(name ## _24)
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toolBar->AddTool(BUTTON_DRAG, _("Drag"), ICON(visual_vector_clip_drag), _("Drag control points"), wxITEM_CHECK);
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toolBar->AddTool(BUTTON_LINE, _("Line"), ICON(visual_vector_clip_line), _("Appends a line"), wxITEM_CHECK);
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toolBar->AddTool(BUTTON_BICUBIC, _("Bicubic"), ICON(visual_vector_clip_bicubic), _("Appends a bezier bicubic curve"), wxITEM_CHECK);
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toolBar->AddSeparator();
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toolBar->AddTool(BUTTON_CONVERT, _("Convert"), ICON(visual_vector_clip_convert), _("Converts a segment between line and bicubic"), wxITEM_CHECK);
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toolBar->AddTool(BUTTON_INSERT, _("Insert"), ICON(visual_vector_clip_insert), _("Inserts a control point"), wxITEM_CHECK);
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toolBar->AddTool(BUTTON_REMOVE, _("Remove"), ICON(visual_vector_clip_remove), _("Removes a control point"), wxITEM_CHECK);
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toolBar->AddSeparator();
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toolBar->AddTool(BUTTON_FREEHAND, _("Freehand"), ICON(visual_vector_clip_freehand), _("Draws a freehand shape"), wxITEM_CHECK);
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toolBar->AddTool(BUTTON_FREEHAND_SMOOTH, _("Freehand smooth"), ICON(visual_vector_clip_freehand_smooth), _("Draws a smoothed freehand shape"), wxITEM_CHECK);
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toolBar->ToggleTool(BUTTON_DRAG, true);
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toolBar->Realize();
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toolBar->Show(true);
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toolBar->Bind(wxEVT_COMMAND_TOOL_CLICKED, [=](wxCommandEvent& e) { SetMode(e.GetId() - BUTTON_DRAG); });
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SetMode(features.empty());
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#undef ICON
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}
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void VisualToolVectorClip::SetMode(int new_mode) {
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// Manually enforce radio behavior as we want one selection in the bar
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// rather than one per group
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for (int i = BUTTON_DRAG; i < BUTTON_LAST; i++)
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toolBar->ToggleTool(i, i == new_mode + BUTTON_DRAG);
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mode = new_mode;
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}
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void VisualToolVectorClip::Draw() {
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if (!active_line) return;
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if (spline.empty()) return;
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// Parse vector
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std::vector<float> points;
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std::vector<int> start;
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std::vector<int> count;
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spline.GetPointList(points, start, count);
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assert(!start.empty());
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assert(!count.empty());
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gl.SetLineColour(colour[3], 1.f, 2);
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gl.SetFillColour(wxColour(0, 0, 0), 0.5f);
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gl.DrawMultiPolygon(points, start, count, video_pos, video_res, !inverse);
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Vector2D pt;
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float t;
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Spline::iterator highlighted_curve;
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spline.GetClosestParametricPoint(mouse_pos, highlighted_curve, t, pt);
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// Draw highlighted line
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if ((mode == 3 || mode == 4) && active_feature == features.end() && points.size() > 2) {
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std::vector<float> highlighted_points;
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spline.GetPointList(highlighted_points, highlighted_curve);
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if (!highlighted_points.empty()) {
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gl.SetLineColour(colour[2], 1.f, 2);
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gl.DrawLineStrip(2, highlighted_points);
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}
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}
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// Draw lines connecting the bicubic features
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gl.SetLineColour(colour[3], 0.9f, 1);
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for (auto const& curve : spline) {
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if (curve.type == SplineCurve::BICUBIC) {
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gl.DrawDashedLine(curve.p1, curve.p2, 6);
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gl.DrawDashedLine(curve.p3, curve.p4, 6);
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}
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}
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DrawAllFeatures();
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// Draw preview of inserted line
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if (mode == 1 || mode == 2) {
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if (spline.size() && mouse_pos) {
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auto c0 = std::find_if(spline.rbegin(), spline.rend(),
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[](SplineCurve const& s) { return s.type == SplineCurve::POINT; });
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SplineCurve *c1 = &spline.back();
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gl.DrawDashedLine(mouse_pos, c0->p1, 6);
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gl.DrawDashedLine(mouse_pos, c1->EndPoint(), 6);
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}
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}
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// Draw preview of insert point
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if (mode == 4)
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gl.DrawCircle(pt, 4);
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}
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void VisualToolVectorClip::MakeFeature(Spline::iterator cur) {
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Feature feat;
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feat.curve = cur;
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if (cur->type == SplineCurve::POINT) {
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feat.pos = cur->p1;
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feat.type = DRAG_SMALL_CIRCLE;
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feat.point = 0;
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}
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else if (cur->type == SplineCurve::LINE) {
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feat.pos = cur->p2;
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feat.type = DRAG_SMALL_CIRCLE;
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feat.point = 1;
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}
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else if (cur->type == SplineCurve::BICUBIC) {
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// Control points
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feat.pos = cur->p2;
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feat.point = 1;
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feat.type = DRAG_SMALL_SQUARE;
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features.push_back(feat);
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feat.pos = cur->p3;
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feat.point = 2;
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features.push_back(feat);
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// End point
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feat.pos = cur->p4;
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feat.type = DRAG_SMALL_CIRCLE;
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feat.point = 3;
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}
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features.push_back(feat);
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}
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void VisualToolVectorClip::MakeFeatures() {
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sel_features.clear();
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features.clear();
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active_feature = features.end();
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for (auto it = spline.begin(); it != spline.end(); ++it)
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MakeFeature(it);
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}
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void VisualToolVectorClip::Save() {
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std::string value = "(";
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if (spline.GetScale() != 1)
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value += std::to_string(spline.GetScale()) + ",";
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value += spline.EncodeToAss() + ")";
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for (auto line : c->selectionController->GetSelectedSet()) {
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// This check is technically not correct as it could be outside of an
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// override block... but that's rather unlikely
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bool has_iclip = line->Text.get().find("\\iclip") != std::string::npos;
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SetOverride(line, has_iclip ? "\\iclip" : "\\clip", value);
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}
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}
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void VisualToolVectorClip::UpdateDrag(feature_iterator feature) {
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spline.MovePoint(feature->curve, feature->point, feature->pos);
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Save();
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}
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bool VisualToolVectorClip::InitializeDrag(feature_iterator feature) {
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if (mode != 5) return true;
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if (feature->curve->type == SplineCurve::BICUBIC && (feature->point == 1 || feature->point == 2)) {
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// Deleting bicubic curve handles, so convert to line
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feature->curve->type = SplineCurve::LINE;
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feature->curve->p2 = feature->curve->p4;
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}
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else {
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auto next = std::next(feature->curve);
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if (next != spline.end()) {
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if (feature->curve->type == SplineCurve::POINT) {
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next->p1 = next->EndPoint();
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next->type = SplineCurve::POINT;
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}
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else {
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next->p1 = feature->curve->p1;
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}
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}
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spline.erase(feature->curve);
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}
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active_feature = features.end();
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Save();
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MakeFeatures();
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Commit(_("delete control point"));
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return false;
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}
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bool VisualToolVectorClip::InitializeHold() {
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// Insert line/bicubic
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if (mode == 1 || mode == 2) {
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SplineCurve curve;
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// New spline beginning at the clicked point
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if (spline.empty()) {
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curve.p1 = mouse_pos;
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curve.type = SplineCurve::POINT;
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}
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else {
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// Continue from the spline in progress
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// Don't bother setting p2 as UpdateHold will handle that
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curve.p1 = spline.back().EndPoint();
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curve.type = mode == 1 ? SplineCurve::LINE : SplineCurve::BICUBIC;
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}
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spline.push_back(curve);
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sel_features.clear();
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MakeFeature(--spline.end());
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UpdateHold();
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return true;
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}
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// Convert and insert
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if (mode == 3 || mode == 4) {
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// Get closest point
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Vector2D pt;
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Spline::iterator curve;
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float t;
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spline.GetClosestParametricPoint(mouse_pos, curve, t, pt);
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// Convert line <-> bicubic
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if (mode == 3) {
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if (curve != spline.end()) {
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if (curve->type == SplineCurve::LINE) {
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curve->type = SplineCurve::BICUBIC;
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curve->p4 = curve->p2;
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curve->p2 = curve->p1 * 0.75 + curve->p4 * 0.25;
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curve->p3 = curve->p1 * 0.25 + curve->p4 * 0.75;
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}
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else if (curve->type == SplineCurve::BICUBIC) {
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curve->type = SplineCurve::LINE;
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curve->p2 = curve->p4;
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}
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}
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}
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// Insert
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else {
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if (spline.empty()) return false;
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// Split the curve
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if (curve == spline.end()) {
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SplineCurve ct(spline.back().EndPoint(), spline.front().p1);
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ct.p2 = ct.p1 * (1 - t) + ct.p2 * t;
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spline.push_back(ct);
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}
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else {
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std::pair<SplineCurve, SplineCurve> split = curve->Split(t);
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*curve = split.first;
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spline.insert(++curve, split.second);
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}
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}
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Save();
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MakeFeatures();
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Commit();
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return false;
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}
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// Freehand spline draw
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if (mode == 6 || mode == 7) {
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sel_features.clear();
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features.clear();
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active_feature = features.end();
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spline.clear();
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spline.emplace_back(mouse_pos);
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return true;
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}
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/// @todo box selection?
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if (mode == 0) {
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return false;
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}
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// Nothing to do for mode 5 (remove)
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return false;
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}
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void VisualToolVectorClip::UpdateHold() {
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bool needs_save = true;
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if (mode == 1) {
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spline.back().EndPoint() = mouse_pos;
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features.back().pos = mouse_pos;
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}
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// Insert bicubic
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else if (mode == 2) {
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SplineCurve &curve = spline.back();
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curve.EndPoint() = mouse_pos;
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// Control points
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if (spline.size() > 1) {
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SplineCurve &c0 = spline.back();
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float len = (curve.p4 - curve.p1).Len();
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curve.p2 = (c0.type == SplineCurve::LINE ? c0.p2 - c0.p1 : c0.p4 - c0.p3).Unit() * (0.25f * len) + curve.p1;
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}
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else
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curve.p2 = curve.p1 * 0.75 + curve.p4 * 0.25;
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curve.p3 = curve.p1 * 0.25 + curve.p4 * 0.75;
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MakeFeatures();
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}
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// Freehand
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else if (mode == 6 || mode == 7) {
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// See if distance is enough
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Vector2D const& last = spline.back().EndPoint();
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float len = (last - mouse_pos).SquareLen();
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if ((mode == 6 && len >= 900) || (mode == 7 && len >= 3600)) {
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spline.emplace_back(last, mouse_pos);
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MakeFeature(--spline.end());
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}
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else
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needs_save = false;
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}
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if (mode == 3 || mode == 4) return;
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// Smooth spline
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if (!holding && mode == 7) {
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spline.Smooth();
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needs_save = true;
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}
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if (needs_save)
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Save();
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// End freedraw
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if (!holding && (mode == 6 || mode == 7)) {
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SetMode(0);
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MakeFeatures();
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}
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}
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void VisualToolVectorClip::DoRefresh() {
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if (!active_line) return;
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int scale;
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std::string vect = GetLineVectorClip(active_line, scale, inverse);
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spline.SetScale(scale);
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spline.DecodeFromAss(vect);
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MakeFeatures();
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SelectAll();
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}
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void VisualToolVectorClip::SelectAll() {
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sel_features.clear();
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for (feature_iterator it = features.begin(); it != features.end(); ++it)
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sel_features.insert(it);
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}
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