Use boost::filesystem::path for all paths, and std::string for all other
strings, converting to/from wxString as close to the actual uses of wx
as possible.
Where possible, replace the uses of non-UI wxWidgets functionality with
the additions to the standard library in C++11, or the equivalents in
boost.
Move the path token management logic to libaegisub (and rewrite it in
the process).
Add a basic thread pool based on asio and std::thread to libaegisub.
This touches nearly every file in the project and a nontrivial amount of
code had to be rewritten entirely, so there's probably a lot of broken
stuff.
Nearly all of the files including main.h are doing so only for OPT_GET
and friends, which are rather unrelated to the main things that main.h
declares.
100 no-op non-amend commits on a subtitle file with 6689 dialogue lines,
with the undo limit set to 100:
Without flyweight:
No video open:
Initial memory usage: 30.6 MB
Final memory usage: 498.0 MB
Elapsed time: 6.3 seconds
Video open, using libass:
Initial memory usage: 54.3 MB
Final memory usage: 653.3 MB
Elapsed time: 23.7 seconds
With flyweight:
No video open:
Initial memory usage: 26.0 MB
Final memory usage: 104.5 MB
Elapsed time: 3.0 seconds
Video open, using libass:
Initial memory usage: 46.7 MB
Final memory usage: 251.8 MB
Elapsed time: 13.0 seconds
No video open:
Memory usage: -79%
Time: -52%
Video open:
Memory usage: -61.5%
Time: -45%
100 no-op amend commits on a line in the middle of a subtitle file with
6689 dialogue lines, with video open:
Without flyweight:
Initial memory usage: 48.2 MB
Final memory usage: 182.3 MB
Elapsed time: 22.3 seconds
With flyweight:
Initial memory usage: 39.8 MB
Final memory usage: 165.8 MB
Elapsed time: 13.8 seconds
Note: The large jump in memory usage here is due to that the benchmark
is blocking the main thread, so at the end there are ~100 video frames
waiting to be displayed.
Mostly just bugs in unreachable code and stylistic things, but there's a
few incorrect reachable things that were working by coincidence and
gratuitous dynamic_casts.
Convert all coordinates within the visual tools to Vector2D, which has
been significantly extended. Eliminates a lot of issues with accumulated
rounding errors and simplifies a lot of code.
Modernize the visual tools' interactions with the rest of Aegisub by
connecting to signals directly rather than routing everything through
the video display and converting the main visual tool mode toolbar to
the command system.
Extract all references to OpenGL from the visual tools and move them to
OpenGLWrapper as a first step towards making it possible to implement an
alternative video renderer. In the process, eliminate all uses of OpenGL
immediate mode.
Fix a bunch of minor issues and general instability.
Originally committed to SVN as r5823.
* Conditionalise glMultiDrawArraysFallback since it's not used on OS X.
* Stub APIENTRY at the top of visual_tool_vector_clip.cpp, this should never be added to a header but at the top of source files.
Originally committed to SVN as r4737.
Don't display error messages and try other providers when the user
cancels loading a file.
Remove files from the MRU lists if they can't be found.
Closes#717.
Originally committed to SVN as r4717.
Rather than just have a single Refresh method that gets called whenever
something happens that could possibly be of interest to the visual
tools, add seperate methods for signaling frame number changes and
changes to the file, and use the new SelectionController stuff for other
things that used to merit a Refresh. This eliminates a large amount of
redundant reparsing of lines which happened on paint, as well as a large
number of redundant repaints.
Frame data is now only uploaded to the video card when the frame number changes
rather than when anything at all changes, slightly improving performance when
using mesa's software opengl implementation.
Vector clip and drag tools now do a slightly better job of not
discarding the user's selection for no apparent reason, and strange
selection behavior from clicking on visual features should now be
entirely fixed.
Everything but the constructor and toolbar event handler in the visual
tool implementations are now private.
Originally committed to SVN as r4631.
Selections in drag mode now follow the following rules:
* If a line is selected in the grid, at least one visual feature
corresponding to the line is selected.
* If a line has any features selected, that line is selected in the
grid.
In addition, all control points now start out selected in the vector
clip tool, and all tools should no longer discard the current selection
at unpredictable or unintended times.
Updates #513.
Originally committed to SVN as r4363.
Make all visual tools support selecting and manipulating multiple visual
features at once, allowing multiple lines to be moved at once, entire
vector clips to be translated, etc. Controls:
- Left click: Select control clicked control only
- Ctrl-left click: Add/remove control to selection
- Drag control (with or without ctrl): Move all selected controls,
after setting/adding to selection if target is not in the selection
- Click on no control: Clear selection
Lots of little stuff to fix still.
Updates #513.
Originally committed to SVN as r4322.