Aegisub/aegisub/src/visual_feature.h
Thomas Goyne be77dc8307 Mostly rewrite the visual tools and related classes
Convert all coordinates within the visual tools to Vector2D, which has
been significantly extended. Eliminates a lot of issues with accumulated
rounding errors and simplifies a lot of code.

Modernize the visual tools' interactions with the rest of Aegisub by
connecting to signals directly rather than routing everything through
the video display and converting the main visual tool mode toolbar to
the command system.

Extract all references to OpenGL from the visual tools and move them to
OpenGLWrapper as a first step towards making it possible to implement an
alternative video renderer. In the process, eliminate all uses of OpenGL
immediate mode.

Fix a bunch of minor issues and general instability.

Originally committed to SVN as r5823.
2011-11-06 17:18:20 +00:00

99 lines
2.8 KiB
C++

// Copyright (c) 2007, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
//
// $Id$
/// @file visual_feature->h
/// @see visual_feature->cpp
/// @ingroup visual_ts
///
#pragma once
#include "vector2d.h"
class OpenGLWrapper;
class AssDialogue;
/// DOCME
enum DraggableFeatureType {
/// DOCME
DRAG_NONE,
/// DOCME
DRAG_BIG_SQUARE,
/// DOCME
DRAG_BIG_CIRCLE,
/// DOCME
DRAG_BIG_TRIANGLE,
/// DOCME
DRAG_SMALL_SQUARE,
/// DOCME
DRAG_SMALL_CIRCLE
};
/// DOCME
/// @class VisualDraggableFeature
/// @brief Onscreen control used by many visual tools which doesn't do much
class VisualDraggableFeature {
Vector2D start; ///< position before the last operation began
public:
/// @brief Constructor
VisualDraggableFeature();
/// Shape of feature
DraggableFeatureType type;
Vector2D pos;
int layer; /// Layer; Higher = above
AssDialogue* line; /// The dialogue line this feature is for
/// @brief Is the given point over this feature?
/// @param mouse_pos Position of the mouse
bool IsMouseOver(Vector2D mouse_pos) const;
/// @brief Draw this feature
/// @param gl OpenGLWrapper to use
void Draw(OpenGLWrapper const& gl) const;
void StartDrag();
void UpdateDrag(Vector2D d, bool single_axis);
bool HasMoved() const;
};