forked from mia/Aegisub
5ab1eab906
If the slider is moved to the playbar while the player is running, the playback needs to be stopped. Handle this situation properly. Additionally, select a low-latency buffer policy if possible (OSS4 only). This will make it possible to move the slide near the playbar without stopping playback (the current writing position is always in advance of the playback position by the buffer size!) Originally committed to SVN as r3498.
347 lines
7.8 KiB
C++
347 lines
7.8 KiB
C++
// Copyright (c) 2009, Grigori Goronzy
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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//
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// $Id$
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/// @file audio_player_oss.cpp
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/// @brief Open Sound System audio output
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/// @ingroup audio_output
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///
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#include "config.h"
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#ifdef WITH_OSS
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///////////
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// Headers
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#include <wx/wxprec.h>
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#include "audio_player_manager.h"
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#include "audio_provider_manager.h"
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#include "utils.h"
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#include "main.h"
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#include "frame_main.h"
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#include "audio_player_oss.h"
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#include "options.h"
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/// @brief Constructor
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///
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OSSPlayer::OSSPlayer()
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{
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volume = 1.0f;
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open = false;
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playing = false;
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start_frame = cur_frame = end_frame = bpf = 0;
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provider = 0;
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thread = 0;
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}
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/// @brief Destructor
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///
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OSSPlayer::~OSSPlayer()
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{
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CloseStream();
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}
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/// @brief Open stream
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///
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void OSSPlayer::OpenStream()
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{
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CloseStream();
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// Get provider
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provider = GetProvider();
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bpf = provider->GetChannels() * provider->GetBytesPerSample();
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// Open device
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wxString device = Options.AsText(_T("Audio OSS Device"));
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dspdev = ::open(device, O_WRONLY, 0);
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if (dspdev < 0) {
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throw _T("OSS player: opening device failed");
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}
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// Use a reasonable buffer policy for low latency (OSS4)
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#ifdef SNDCTL_DSP_POLICY
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int policy = 3;
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ioctl(dspdev, SNDCTL_DSP_POLICY, &policy);
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#endif
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// Set number of channels
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int channels = provider->GetChannels();
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if (ioctl(dspdev, SNDCTL_DSP_CHANNELS, &channels) < 0) {
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throw _T("OSS player: setting channels failed");
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}
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// Set sample format
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int sample_format;
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switch (provider->GetBytesPerSample()) {
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case 1:
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sample_format = AFMT_S8;
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break;
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case 2:
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sample_format = AFMT_S16_LE;
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break;
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default:
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throw _T("OSS player: can only handle 8 and 16 bit sound");
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}
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if (ioctl(dspdev, SNDCTL_DSP_SETFMT, &sample_format) < 0) {
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throw _T("OSS player: setting sample format failed");
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}
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// Set sample rate
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rate = provider->GetSampleRate();
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if (ioctl(dspdev, SNDCTL_DSP_SPEED, &rate) < 0) {
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throw("OSS player: setting samplerate failed");
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}
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// Now ready
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open = true;
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}
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/// @brief Close stream
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/// @return
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///
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void OSSPlayer::CloseStream()
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{
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if (!open) return;
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Stop();
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::close(dspdev);
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// No longer working
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open = false;
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}
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/// @brief Play
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/// @param start
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/// @param count
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///
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void OSSPlayer::Play(int64_t start, int64_t count)
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{
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Stop();
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start_frame = cur_frame = start;
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end_frame = start + count;
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thread = new OSSPlayerThread(this);
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thread->Create();
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thread->Run();
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// Update timer
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if (displayTimer && !displayTimer->IsRunning()) displayTimer->Start(15);
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playing = true;
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}
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/// @brief Stop
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/// @param timerToo
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/// @return
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///
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void OSSPlayer::Stop(bool timerToo)
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{
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if (!open) return;
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if (!playing) return;
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// Stop the thread
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if (thread) {
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if (thread->IsAlive()) {
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thread->Delete();
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}
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thread->Wait();
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delete thread;
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}
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// errors can be ignored here
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ioctl(dspdev, SNDCTL_DSP_RESET, NULL);
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// Reset data
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playing = false;
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start_frame = 0;
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cur_frame = 0;
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end_frame = 0;
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// Stop timer
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if (timerToo && displayTimer) {
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displayTimer->Stop();
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}
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}
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/// @brief DOCME
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/// @return
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///
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bool OSSPlayer::IsPlaying()
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{
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return playing;
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}
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/// @brief Set end
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/// @param pos
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///
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void OSSPlayer::SetEndPosition(int64_t pos)
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{
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end_frame = pos;
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if (end_frame <= GetCurrentPosition()) {
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ioctl(dspdev, SNDCTL_DSP_RESET, NULL);
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if (thread && thread->IsAlive())
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thread->Delete();
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}
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}
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/// @brief Set current position
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/// @param pos
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///
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void OSSPlayer::SetCurrentPosition(int64_t pos)
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{
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cur_frame = start_frame = pos;
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}
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/// @brief DOCME
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/// @return
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///
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int64_t OSSPlayer::GetStartPosition()
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{
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return start_frame;
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}
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/// @brief DOCME
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/// @return
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///
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int64_t OSSPlayer::GetEndPosition()
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{
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return end_frame;
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}
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/// @brief Get current position
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/// @return
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///
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int64_t OSSPlayer::GetCurrentPosition()
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{
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if (!playing)
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return 0;
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#ifdef SNDCTL_DSP_CURRENT_OPTR
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// OSS4
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long played_frames = 0;
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oss_count_t pos;
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if (ioctl(dspdev, SNDCTL_DSP_CURRENT_OPTR, &pos) >= 0) {
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// XXX: Apparently the semantics are different on FreeBSD...
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#ifdef __FREEBSD__
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played_frames = MAX(0, pos.samples - pos.fifo_samples);
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#else
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played_frames = pos.samples + pos.fifo_samples;
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#endif
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wxLogDebug("OSS player: played_frames %d fifo %d", played_frames,
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pos.fifo_samples);
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if (start_frame + played_frames >= end_frame) {
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if (displayTimer)
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displayTimer->Stop();
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}
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return start_frame + played_frames;
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}
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#endif
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// Fallback for old OSS versions
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int delay = 0;
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if (ioctl(dspdev, SNDCTL_DSP_GETODELAY, &delay) >= 0) {
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delay /= bpf;
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wxLogDebug("OSS player: cur_frame %d delay %d", cur_frame, delay);
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// delay can jitter a bit at the end, detect that
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if (cur_frame == end_frame && delay < rate / 20) {
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if (displayTimer)
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displayTimer->Stop();
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return cur_frame;
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}
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return MAX(0, (long) cur_frame - delay);
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}
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// Maybe this still didn't work...
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// Return the last written frame, timing will suffer
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return cur_frame;
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}
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/// @brief Thread constructor
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/// @param par
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///
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OSSPlayerThread::OSSPlayerThread(OSSPlayer *par) : wxThread(wxTHREAD_JOINABLE)
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{
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parent = par;
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}
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/// @brief Thread entry point
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/// @return
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///
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wxThread::ExitCode OSSPlayerThread::Entry() {
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// Use small enough writes for good timing accuracy with all
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// timing methods.
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const int wsize = parent->rate / 25;
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void *buf = malloc(wsize * parent->bpf);
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while (!TestDestroy() && parent->cur_frame < parent->end_frame) {
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int rsize = MIN(wsize, parent->end_frame - parent->cur_frame);
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parent->provider->GetAudioWithVolume(buf, parent->cur_frame,
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rsize, parent->volume);
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int written = ::write(parent->dspdev, buf, rsize * parent->bpf);
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parent->cur_frame += written / parent->bpf;
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}
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free(buf);
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parent->cur_frame = parent->end_frame;
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wxLogDebug(_T("OSS player thread dead"));
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return 0;
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}
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#endif // WITH_OSS
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