forked from mia/Aegisub
43 lines
1.6 KiB
Markdown
43 lines
1.6 KiB
Markdown
# Aegisub
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For binaries and general information [see the homepage](http://www.aegisub.org).
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The bug tracker can be found at http://devel.aegisub.org.
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Support is available on [the forums](http://forum.aegisub.org) or [on IRC](irc://irc.rizon.net/aegisub).
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## Building Aegisub
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### Windows
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Prerequisites:
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1. Visual Studio 2013 (Express edition is good enough) or the Windows 8.1 SDK (command line builds only).
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2. A recent DirectX SDK
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4. [Yasm](http://yasm.tortall.net/) installed to somewhere on your path.
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There are a few optional dependencies:
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1. msgfmt, to build the translations
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2. WinRAR, to build the portable installer
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3. InnoSetup, to build the regular installer
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All other dependencies are either stored in the repository or are included as submodules.
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Building:
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1. Clone Aegisub's repository recursively to fetch it and all submodules: `git clone --recursive git@github.com:Aegisub/Aegisub.git`
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2. Open Visual Studio from the VS2013 Native Tools Command Promp using devenv.exe /useenv (required for the build system to be able to find nmake.exe for building wxWidgets)
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3. Open Aegisub.sln
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4. Build the solution.
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5. Copy the contents of an existing Aegisub install into the aegisub/aegisub/bin directory (not strictly required, but you'll be missing a lot of functionality otherwise).
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For actual development work you will probably want to mostly use the
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"Debug-MinDep" configuration (which disables building most of the projects), as
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the dependency checking is pretty slow.
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## License
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All source files in this repository are licensed under either 3-clause BSD or
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ISC licenses. In practice, Aegisub binaries are usually GPL licensed due to the
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dependencies.
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