2. From the Visual Studio "x64 Native Tools Command Prompt", generate the build directory: `meson build -Ddefault_library=static -Dfreetype2:zlib=system -Dfreetype2:png=enabled -Dfreetype2:default_library=static`
You can generate the installer with `ninja win-installer` after a successful build. This assumes you have InnoSetup present on your `PATH` and a working internet connection.
Once the dependencies are installed, build Aegisub with `autoreconf && ./configure --with-wxdir=/path/to/Aegisub/vendor/wxWidgets && make && make osx-bundle`.
From within the Moonscript repository, run `bin/moon bin/splat.moon -l moonscript moonscript/ > bin/moonscript.lua`.
Open the newly created `bin/moonscript.lua`, and within it make the following changes:
1. Prepend the final line of the file, `package.preload["moonscript"]()`, with a `return`, producing `return package.preload["moonscript"]()`.
2. Within the function at `package.preload['moonscript.base']`, remove references to `moon_loader`, `insert_loader`, and `remove_loader`. This means removing their declarations, definitions, and entries in the returned table.
3. Within the function at `package.preload['moonscript']`, remove the line `_with_0.insert_loader()`.
The file is now ready for use, to be placed in `automation/include` within the Aegisub repo.
All files in this repository are licensed under various GPL-compatible BSD-style licenses; see LICENCE and the individual source files for more information.
The official Windows and OS X builds are GPLv2 due to including fftw3.