Store the data in vectors rather than AssFiles since even an intrusive
linked list has comically high memory overhead. Cuts memory usage of a
full undo stack with 15k lines by 65 MB for 32-bit and 130 MB for
64-bit. Also roughly halves how long it takes to copy the file for the
undo stack, and makes undo/redo a bit faster.
Add SubsController, which deals with things like what subtitle file is
currently open, rather than the contents of the current subtitle file.
Move the rest of the relevant logic from FrameMain there in addition to
all of the stuff from AssFile.
Use boost::filesystem::path for all paths, and std::string for all other
strings, converting to/from wxString as close to the actual uses of wx
as possible.
Where possible, replace the uses of non-UI wxWidgets functionality with
the additions to the standard library in C++11, or the equivalents in
boost.
Move the path token management logic to libaegisub (and rewrite it in
the process).
Add a basic thread pool based on asio and std::thread to libaegisub.
This touches nearly every file in the project and a nontrivial amount of
code had to be rewritten entirely, so there's probably a lot of broken
stuff.
Nearly all of the files including main.h are doing so only for OPT_GET
and friends, which are rather unrelated to the main things that main.h
declares.
Currently this is only populated when commits are amended, for the
simple reason that it's the only time that AssFile knows what lines
changed. It is probably worth expanding this in the future.
Now that all the other junk is being dropped from the file, script info
lines are the only thing left which was a concrete AssEntry, and
AssEntry wasn't actually a very good way to store them.
This makes it so that autosave files are (almost) never overwritten, so
that opening an old version of the file won't result in the autosaves
from a newer version being replaced.
Clean up old autosave files on startup to limit the total to 100
files/100 MB. Maybe make this configurable in the future?
Closes#1155.
It is very unlikely that anyone has ever actually used ASS2 for
anything, and in practice it was not usable anyway as the bottom margin
was always either ignored or blindly overwritten.
Write the color range and color space used to convert video to RGB to
the YCbCr Matrix field, or None if no non-RGB video was opened. See
http://code.google.com/p/xy-vsfilter/issues/detail?id=91 for related
discussion.
Originally committed to SVN as r6762.
All of the subtitle formats also already do charset detection when
needed, so doing it in it AssFile::Load is pointless and results in
performing the auto-detection even when it's pointless (because the
format isn't text-based or always uses a single encoding).
Originally committed to SVN as r6459.