9eaad5f0b1
Originally committed to SVN as r6036.
125 lines
4.5 KiB
C++
125 lines
4.5 KiB
C++
// Copyright (c) 2005, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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//
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// $Id$
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/// @file ass_style.h
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/// @see ass_style.cpp
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/// @ingroup subs_storage
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///
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#ifndef AGI_PRE
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#include <wx/colour.h>
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#endif
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#include "ass_entry.h"
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/// DOCME
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/// @class AssColor
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/// @brief DOCME
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///
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/// DOCME
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struct AssColor {
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int r; ///< Red component
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int g; ///< Green component
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int b; ///< Blue component
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int a; ///< Alpha component
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AssColor();
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AssColor(int r, int g, int b, int a = 0);
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AssColor(const wxColour &color);
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bool operator==(const AssColor &col) const;
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bool operator!=(const AssColor &col) const;
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wxColor GetWXColor(); // Return as a wxColor
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void SetWXColor(const wxColor &color); // Sets from a wxColor
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void Parse(const wxString value); // Parse SSA or ASS-style color
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wxString GetASSFormatted(bool alpha,bool stripped=false,bool isStyle=false) const; // Gets color formated in ASS format
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wxString GetSSAFormatted() const;
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};
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/// DOCME
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/// @class AssStyle
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/// @brief DOCME
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///
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/// DOCME
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class AssStyle : public AssEntry {
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// Parses raw ASS/SSA data into everything else
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bool Parse(wxString data,int version=1);
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public:
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wxString name; ///< Name of the style; must be case-insensitively unique within a file despite being case-sensitive
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wxString font; ///< Font face name
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double fontsize; ///< Font size
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AssColor primary; ///< Default text color
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AssColor secondary; ///< Text color for not-yet-reached karaoke syllables
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AssColor outline; ///< Outline color
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AssColor shadow; ///< Shadow color
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bool bold;
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bool italic;
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bool underline;
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bool strikeout;
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double scalex; ///< Font x scale with 100 = 100%
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double scaley; ///< Font y scale with 100 = 100%
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double spacing; ///< Additional spacing between characters in pixels
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double angle; ///< Counterclockwise z rotation in degrees
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int borderstyle; ///< 1: Normal; 3: Opaque box; others are unused in Aegisub
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double outline_w; ///< Outline width in pixels
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double shadow_w; ///< Shadow distance in pixels
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int alignment; ///< \an-style line alignment
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int Margin[4]; ///< Left/Right/Vertical/Unused margins in pixels
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int encoding; ///< ASS font encoding needed for some non-unicode fonts
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int relativeTo; ///< ASS2 extension; do not use
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/// Update the raw line data after one or more of the public members have been changed
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void UpdateData();
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/// Returns the margin value as a string
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/// @param which 0: left; 1: right; 2: vertical/top; 3: bottom
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wxString GetMarginString(int which) const;
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/// Sets margin value from a string
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/// @param value New value for the margin; must contain a number
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/// @param which 0: left; 1: right; 2: vertical/top; 3: bottom
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void SetMarginString(const wxString value, int which);
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/// @brief Get a list of valid ASS font encodings
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static void GetEncodings(wxArrayString &encodingStrings);
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AssStyle();
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AssStyle(AssStyle const&);
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AssStyle(wxString data,int version=1);
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wxString GetSSAText() const;
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ASS_EntryType GetType() const { return ENTRY_STYLE; }
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AssEntry *Clone() const;
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};
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