Aegisub/aegisub/src/dialog_style_editor.h
Thomas Goyne 5f0d5757be Make NumValidator less bizzare
Originally committed to SVN as r5248.
2011-01-20 05:57:30 +00:00

186 lines
4.3 KiB
C++

// Copyright (c) 2005, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
//
// $Id$
/// @file dialog_style_editor.h
/// @see dialog_style_editor.cpp
/// @ingroup style_editor
///
#ifndef AGI_PRE
#include <wx/checkbox.h>
#include <wx/combobox.h>
#include <wx/radiobox.h>
#include <wx/spinctrl.h>
#include <wx/textctrl.h>
#endif
#include "colour_button.h"
namespace agi { struct Context; }
class AssStyle;
class SubtitlesPreview;
class AssStyleStorage;
/// DOCME
/// @class DialogStyleEditor
/// @brief DOCME
///
/// DOCME
class DialogStyleEditor : public wxDialog {
agi::Context *c;
/// DOCME
bool isLocal;
/// If true, the style was just created and so the user should not be
/// asked if they want to change any existing lines should they rename
/// the style
bool isNew;
/// DOCME
AssStyle *style;
/// DOCME
AssStyle *work;
/// DOCME
AssStyleStorage *store;
/// DOCME
wxTextCtrl *StyleName;
/// DOCME
wxComboBox *FontName;
/// DOCME
wxTextCtrl *FontSize;
/// DOCME
wxCheckBox *BoxBold;
/// DOCME
wxCheckBox *BoxItalic;
/// DOCME
wxCheckBox *BoxUnderline;
/// DOCME
wxCheckBox *BoxStrikeout;
/// DOCME
ColourButton *colorButton[4];
/// DOCME
wxSpinCtrl *colorAlpha[4];
/// DOCME
wxSpinCtrl *margin[4];
/// DOCME
wxRadioBox *Alignment;
/// DOCME
wxTextCtrl *Outline;
/// DOCME
wxTextCtrl *Shadow;
/// DOCME
wxCheckBox *OutlineType;
/// DOCME
wxTextCtrl *ScaleX;
/// DOCME
wxTextCtrl *ScaleY;
/// DOCME
wxTextCtrl *Angle;
/// DOCME
wxComboBox *Encoding;
/// DOCME
wxTextCtrl *Spacing;
/// DOCME
wxTextCtrl *PreviewText;
/// DOCME
SubtitlesPreview *SubsPreview;
/// DOCME
ColourButton *previewButton;
/// DOCME
wxSizer *MainSizer;
/// DOCME
static wxRect saved_position;
/// DOCME
static bool use_saved_position;
void SavePosition();
void LoadPosition();
void SetBitmapColor (int n,wxColour color);
int AlignToControl (int n);
int ControlToAlign (int n);
void UpdateWorkStyle ();
void OnApply (wxCommandEvent &event);
void OnCancel (wxCommandEvent &event);
void OnOK (wxCommandEvent &event);
void OnChooseFont (wxCommandEvent &event);
void OnSetColor1 (wxCommandEvent &event);
void OnSetColor2 (wxCommandEvent &event);
void OnSetColor3 (wxCommandEvent &event);
void OnSetColor4 (wxCommandEvent &event);
void OnChildFocus (wxChildFocusEvent &event);
void OnCommandPreviewUpdate (wxCommandEvent &event);
/// @brief DOCME
/// @param event
///
void OnSpinPreviewUpdate (wxSpinEvent &event) { OnCommandPreviewUpdate(event); }
void OnPreviewTextChange (wxCommandEvent &event);
void OnPreviewColourChange (wxCommandEvent &event);
public:
DialogStyleEditor(wxWindow *parent,AssStyle *style, agi::Context *c,bool local,AssStyleStorage *store,bool newStyle=false);
~DialogStyleEditor();
void Apply (bool apply,bool close);
void OnSetColor (int n);
DECLARE_EVENT_TABLE()
};