100 no-op non-amend commits on a subtitle file with 6689 dialogue lines,
with the undo limit set to 100:
Without flyweight:
No video open:
Initial memory usage: 30.6 MB
Final memory usage: 498.0 MB
Elapsed time: 6.3 seconds
Video open, using libass:
Initial memory usage: 54.3 MB
Final memory usage: 653.3 MB
Elapsed time: 23.7 seconds
With flyweight:
No video open:
Initial memory usage: 26.0 MB
Final memory usage: 104.5 MB
Elapsed time: 3.0 seconds
Video open, using libass:
Initial memory usage: 46.7 MB
Final memory usage: 251.8 MB
Elapsed time: 13.0 seconds
No video open:
Memory usage: -79%
Time: -52%
Video open:
Memory usage: -61.5%
Time: -45%
100 no-op amend commits on a line in the middle of a subtitle file with
6689 dialogue lines, with video open:
Without flyweight:
Initial memory usage: 48.2 MB
Final memory usage: 182.3 MB
Elapsed time: 22.3 seconds
With flyweight:
Initial memory usage: 39.8 MB
Final memory usage: 165.8 MB
Elapsed time: 13.8 seconds
Note: The large jump in memory usage here is due to that the benchmark
is blocking the main thread, so at the end there are ~100 video frames
waiting to be displayed.
This eliminates the need to explicitly delete the parsed blocks.
Also go ahead and remove AssDialogue::Blocks since it's really not a
very good idea in general.
Mostly just bugs in unreachable code and stylistic things, but there's a
few incorrect reachable things that were working by coincidence and
gratuitous dynamic_casts.
It is very unlikely that anyone has ever actually used ASS2 for
anything, and in practice it was not usable anyway as the bottom margin
was always either ignored or blindly overwritten.
Despite special-casing zero-length input, wxString("") takes over four
times as long as wxString() - and on a 10k line script, this change cuts
AssFile's copy constructor's runtime in half.
Originally committed to SVN as r6401.
Kill vfr.h and vfr.cpp and use the libaegisub versions of them instead.
Rather than the globals VFR_Input and VFR_Output, everything related to
frame rate is now part of the video context. Most things which used to
use VFR_Output now call VideoContext::TimeAtFrame etc.; video providers,
rather than modifying VFR_Input directly, now have getters for their
frame rates which VideoContext calls. Read-only public access to
VFR_Input and VFR_Output are still provided (hopefully temporarily) for
a few things which were awkward to do through VideoContext.
The Avisynth provider now might correctly handle VFR MKVs which can be
opened with DirectShowSource but not DSS2.
Rework keyframe handling as well, so that it continues to match the vfr
handling in design and implementation.
Originally committed to SVN as r4662.
Rather than going through a ton of work to ensure that every AssEvent
has a sensible start time that happens to leave it in the right place
after sorting, simply sort only consecutive blocks of AssDialogues and
leave everything else untouched. Note that this results in different
behavior when there are multiple [Events] sections in a file -- rather
than moving lines between sections and keeping the number of lines per
section constant, each section keeps the lines it had.
As it's now easy to do, also add sorting by style name and end time.
Closes#614.
Originally committed to SVN as r4307.
* Sort wx headers and wrap with #ifndef WX_PRE.
* Add missing heade rto stdwx.h.
M src/ass_attachment.h
M src/subs_grid.cpp
M src/ass_dialogue.cpp
M src/ass_attachment.cpp
M src/aegisub_endian.h
M src/audio_display.cpp
M src/audio_karaoke.cpp
M src/dialog_kara_timing_copy.cpp
M src/ass_dialogue.h
M src/text_file_writer.cpp
M src/stdwx.h
Originally committed to SVN as r3503.