Use boost::filesystem::path for all paths, and std::string for all other
strings, converting to/from wxString as close to the actual uses of wx
as possible.
Where possible, replace the uses of non-UI wxWidgets functionality with
the additions to the standard library in C++11, or the equivalents in
boost.
Move the path token management logic to libaegisub (and rewrite it in
the process).
Add a basic thread pool based on asio and std::thread to libaegisub.
This touches nearly every file in the project and a nontrivial amount of
code had to be rewritten entirely, so there's probably a lot of broken
stuff.
wxString::Format is astonishingly slow, and while this normally doesn't
particularly matter, AssEntry::EntryData's speed can become relevant on
large files.
Switch to a slightly more manual approach that's about four times as
fast.
Now that all the other junk is being dropped from the file, script info
lines are the only thing left which was a concrete AssEntry, and
AssEntry wasn't actually a very good way to store them.
100 no-op non-amend commits on a subtitle file with 6689 dialogue lines,
with the undo limit set to 100:
Without flyweight:
No video open:
Initial memory usage: 30.6 MB
Final memory usage: 498.0 MB
Elapsed time: 6.3 seconds
Video open, using libass:
Initial memory usage: 54.3 MB
Final memory usage: 653.3 MB
Elapsed time: 23.7 seconds
With flyweight:
No video open:
Initial memory usage: 26.0 MB
Final memory usage: 104.5 MB
Elapsed time: 3.0 seconds
Video open, using libass:
Initial memory usage: 46.7 MB
Final memory usage: 251.8 MB
Elapsed time: 13.0 seconds
No video open:
Memory usage: -79%
Time: -52%
Video open:
Memory usage: -61.5%
Time: -45%
100 no-op amend commits on a line in the middle of a subtitle file with
6689 dialogue lines, with video open:
Without flyweight:
Initial memory usage: 48.2 MB
Final memory usage: 182.3 MB
Elapsed time: 22.3 seconds
With flyweight:
Initial memory usage: 39.8 MB
Final memory usage: 165.8 MB
Elapsed time: 13.8 seconds
Note: The large jump in memory usage here is due to that the benchmark
is blocking the main thread, so at the end there are ~100 video frames
waiting to be displayed.
This eliminates the need to explicitly delete the parsed blocks.
Also go ahead and remove AssDialogue::Blocks since it's really not a
very good idea in general.
Mostly just bugs in unreachable code and stylistic things, but there's a
few incorrect reachable things that were working by coincidence and
gratuitous dynamic_casts.
It is very unlikely that anyone has ever actually used ASS2 for
anything, and in practice it was not usable anyway as the bottom margin
was always either ignored or blindly overwritten.
Despite special-casing zero-length input, wxString("") takes over four
times as long as wxString() - and on a 10k line script, this change cuts
AssFile's copy constructor's runtime in half.
Originally committed to SVN as r6401.