All current renderers and muxers have no issues with longer timestamps.
However, classic VSFilter keeping track of time with a 32-bit int,
leads to a more meaningful limit at 596h, so enforce that instead.
Since the stringification code for SRT and ASS (but not SMPTE) relied on
hours being single digit, replace them with a simple format string.
GUI inputs are still limited to <10h, but at least
pre-existing timestamps no longer get mangled.
Also, allow negative fsp.
This doesn't change the behaviour of the SpinCtrl increment/decrement
buttons, just the precision that can manually be set. Small values of
fsp can be useful as a hack to disable all ligatures. Precise values of
fscx/fscy can be useful to compensate for anamorphic resolutions. The
other fields were made more precise for consistency.
The highlighting distinguishes drawing commands from coordinates, and
colors x and y coordinates in different colors to make coordinates
easier to visually parse. Furthermore, in cubic Bezier curves, it
underlines the coordinates which corresponds to endpoints of the curves.
The previous logic wouldn't compile on linux using clang.
With the meson build requiring c++14, there's no need for platform
specific code. Really, the entire agi::util::sleep_for function could be
removed entirely, but I'll keep the patch minimal for now.
Since ASS rendering depends on the storage size of the video libass
needs to know about it to render the subtitles correctly. If it isn't
told about the storage size libass uses the value from PlayRes{X,Y} as
a guess, but this isn't always correct.
With Aegisub currently always rendering at storage resolution
this ends up the same as the frame size.
It is not picked up by the existing dependency() check because its
version is unknown to Meson, which fails the version constraint.
Besides, dependency('openal') seems to try "openal.framework",
which may or may not work on case-sensitive file systems.
Don't search for the dependency and set up fallback
only to throw it away if the option is disabled.
This is a waste, and this gives the user the illusion
that the request to disable the feature was ignored.
* [mac/build] update build steps
* [macos] bundle app
* [macos] build dmg
* [ci] setup macOS CI
* [i18n] TODO: rm WX locale files
* [deps] set main branch to main
* Fix osx-fix-libs.py
Create symbolic links, to make libicu happy
Rewrite the script in python3, as python2 is deprecated
* Add write permission before install_name_tool when doing osx-bundle
Fixwangqr/Aegisub#39
* Handle @loader_path in libboost on macOS
See wangqr/Aegisub#39
* [tools/mac] use python3
* [ci/mac] install & using system deps
* [ci/win] don't build fribidi:docs
* [ci/mac] trying openal-soft
* [ci/mac] use pulseaudio in CI
* [ci/win] only run aeg's test
* [ci/win] fix CI
* [ci/win] fix CI: not use dict `{}`
* [ci] run ci
* [ci/win] don't build docs
* [ci/win] remove args tail newline
* [ci/win] false->disabled
* Use md title format
Co-authored-by: Ryan Lucia <ryan@luciaonline.net>
* Recover file permissions.
* [ci/win] disable fontconfig
Co-Authored-By: Ryan Lucia <ryan@luciaonline.net>
* [ci/win] disable libass:fontconfig
Co-authored-by: wangqr <wangqr@wangqr.tk>
Co-authored-by: Ryan Lucia <ryan@luciaonline.net>
* [git] ignore IDE setting, Meson subprojects
* [win_installer] rename *.mo -> *.gmo
* [win_installer] only add aeg translations
* [win_installer] split aeg/wx translations
* [win_installer] gen & pack translations
* [git] ignore hunspell source dir
* [git] ignore uchardet source dir
* [test] Generate the test executable
run with `meson test`
* [test] add tools to remove test data files
`unset.bat FULL_PATH`
* [test] set to correct Error type
* [test] Set Source character sets to UTF-8 for MSVC
* [test] move test data files to build_root
* [meson/wxWidgets] fix warning: deprecated feature `cmake_options`
* [meson] fix warning: msvc does not support C++11
* [meson/fribidi] add original meson.build file
* [meson/fribidi] merge pr-151
https://github.com/fribidi/fribidi/pull/151
"meson: add fribidi_static_cargs to extra_cflags"
* [meson/fribidi] fix DEPRECATION
"Library fribidi was passed to the "libraries" keyword argument of a previous call to generate() method instead of first positional argument."
* [git] rm IDE dir
* [meson] remove old flags
* [meson] fixed in upstream
* [git] ignore IDE setting, Meson subprojects
* [win_installer] rename *.mo -> *.gmo
* [win_installer] only add aeg translations
* [win_installer] split aeg/wx translations
* [win_installer] gen & pack translations
* [git] ignore hunspell source dir
* [git] ignore uchardet source dir
* [test] Generate the test executable
run with `meson test`
* [test] add tools to remove test data files
`unset.bat FULL_PATH`
* [test] set to correct Error type
* [test] Set Source character sets to UTF-8 for MSVC
* [test] move test data files to build_root
* [git] remove IDE dir
* [git] ignore gtest subprojects
* [ci] run test in ci
* [meson/test] use more meaningful name
* [test] Add more comments and help msg
This option makes the dependency() call resolve to the subproject
which breaks the Lua 5.2 compatibility check.
This change just ignores the result of the dependency() call
if it resolves to the subproject and then re-fetches it
with a subproject() call later.
Alternatively we could explicitly handle the case where dependency()
resolves to the subproject, but that's just extra code for no
observable difference in behaviour.
Meson thought that a ARM64 cpu is aarch64, while
luajit only provided a file for "arm64". Since there is
no difference but the name between aarch64 and arm64, I
choose to bind aarch64 -> arm64.
Signed-off-by: Yi-Jyun Pan <pan93412@gmail.com>
Meson port instead of using CMake as I ran into issues with the
src directory (where uchardet.h is located) not being appended
to the include path, and on Windows I ran into a Meson issue
where a -D macro definition was being interpreted as a filename.
In the end a Meson port seemed simpler than working out the CMake
issues, as the CMakeLists.txt files were straightforward and easy
to port.
Note that because of the directory structure of the uchardet source
I had to change the include directive from uchardet/uchardet.h
to just uchardet.h. This is actually more in line with the uchardet
pkg-config file, which appends /usr/include/uchardet to the include path.